**Lectures in Game Theory for Computer Scientists**
Game playing is a powerful metaphor that fits many situations where interaction
between autonomous agents plays a central role. Numerous tasks
in computer science, such as design, synthesis, verification, testing, query
evaluation, planning, etc. can be formulated in game-theoretic terms. Viewing
them abstractly as games reveals the... | | **Numerical Analysis Using MATLAB and Excel (Third Edition)**
This text includes the following chapters and appendices: Introduction to MATLAB, Root approximations, Sinusoids and complex numbers, Matrices and determinants, Review of differential equations, Fourier, Taylor, and Maclaurin series, Finite differences and interpolation, Linear and parabolic regression, Solution of differential equations by... | | **Principles of Constraint Programming**
This book is about constraint programming, an alternative approach to programming which relies on a combination of techniques that deal with reasoning and computing. It has been successfully applied in a number of fields including molecular biology, electrical engineering, operations research and numerical analysis. The central notion is that... |