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Meet the Kinect: An Introduction to Programming Natural User Interfaces (Technology in Action)
Meet the Kinect: An Introduction to Programming Natural User Interfaces (Technology in Action)

In this chapter you’ll unbox a new Kinect—or if you have one already, you’ll disconnect it from your Xbox. Then you’ll install some software, plug the Kinect into a computer, and take a look at what all of the fuss is about with this unique device. You’ll learn what the different components of the Kinect are and...

Beginning iOS 6 Games Development
Beginning iOS 6 Games Development

Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell?  Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK.   

Beginning iOS 6 Games Development provides a clear
...

Learning Physics Modeling with PhysX
Learning Physics Modeling with PhysX

In this day and age, physics engines play a very critical role in the success of a sophisticated game. PhysX is a state-of-the-art cross-platform physics engine widely used by top game studios and developers. It contains all the physics-related components you will need and exploits the parallel-processing capability of modern GPUs as well as...

Mastering CryENGINE
Mastering CryENGINE

Use CryENGINE at a professional level and master the engine's advanced features to build AAA quality games

Overview

  • Explore the CryENGINE production methods used by industry professionals
  • Master the advanced features of CryENGINE, such as facial animation and the input system
  • ...
The Making of Prince of Persia: Journals 1985 - 1993
The Making of Prince of Persia: Journals 1985 - 1993

Before Prince of Persia was a best-selling video game franchise and a Jerry Bruckheimer movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner. Also available as an ebook, Mechner’s candid journals from the time capture his journey from his parents’ basement to the forefront of the...

Programming Microsoft Windows CE .NET, Third Edition
Programming Microsoft Windows CE .NET, Third Edition

Design sleek, high-performance applications for the newest smart mobile devices with the industry’s most respected reference to Windows CE .NET. Now in its third edition, this essential guide has been updated for Windows CE .NET 4.2 and the Microsoft .NET Compact Framework. Author Douglas Boling expertly demonstrates how to apply your...

The Dark Side of Game Texturing
The Dark Side of Game Texturing

A perfect and direct starting point for a beginner game texture artist! "The Dark Side of Game Texturing" is also an excellent reference for intermediate artists, or for those who want to further their digital art skills. Learn how to create game textures similar to the eerie, sinister, and ominous textures seen in great video games...

Art and Technology of Entertainment Computing and Communication
Art and Technology of Entertainment Computing and Communication

Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a...

Learn Unity for 2D Game Development (Technology in Action)
Learn Unity for 2D Game Development (Technology in Action)

2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market.

In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn...
Online Game Pioneers at Work
Online Game Pioneers at Work
In this groundbreaking collection of 15 interviews, successful founders of entertainment software companies reflect on their challenges and how they survived. You will learn of the strategies, the sacrifices, the long hours, the commitment, and the dedication to quality that led to their successes but also of the toll that this incredibly...
Pro Android Web Game Apps: Using HTML5, CSS3 and JavaScript
Pro Android Web Game Apps: Using HTML5, CSS3 and JavaScript

Dive into game development and create great multiplayer online games with Pro Android Web Game Apps. This hands-on guide covers both the theory and practice of browser game development for the Android platform. You'll use cutting-edge technologies to make game engines in your browser, establish real-time server communication, and create...

Ready for Anything: 52 Productivity Principles for Work and Life
Ready for Anything: 52 Productivity Principles for Work and Life

In Getting Things Done, David Allen offered a breakthrough system to enhance productivity-at work and in daily life. Now "the guru of personal productivity" (Fast Company) asks readers what is holding them back and shows how they can be ready for anything-with a clear mind, a clear deck, and clear intentions.
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