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Introduction to DevOps with Chocolate, LEGO and Scrum Game
Introduction to DevOps with Chocolate, LEGO and Scrum Game

Discover a role-based simulation game designed to introduce DevOps in a very unusual way. Working with LEGO and chocolate, using avatars, personas, and role cards, you will gain an understanding of the Dev and Ops roles as well as their interdependencies. Throughout the game, players go through a range of emotions and learn to expand...

Unity Virtual Reality Projects: Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018, 2nd Edition
Unity Virtual Reality Projects: Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018, 2nd Edition

Explore the latest features of Unity 2018 to create immersive VR projects for Oculus Rift, HTC Vive, Daydream and Gear VR

Key Features

  • A project-based guide to teach you how to develop immersive and fun VR applications using Unity 3D
  • Build experiences with interactable...
Mastering UI Development with Unity: An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018
Mastering UI Development with Unity: An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

Master Game UI system by creating captivating user interface components with Unity 5 through Unity 2018 and C#. Learn about UI texts, images, world space UI, mobile-specific UI and much more.

Key Features

  • Develop a game UI with both technical and aesthetic considerations
  • ...
C by Example
C by Example
C By Example makes programming easy to learn for the beginning programmer. It builds your programming skills by using clear, easy-to-understand exercises. Hands-on, real world examples show you how to write programs that flow correctly and produce accurate results. At the end of the book, you will use the concepts you have learned to build a...
The RSpec Book: Behaviour Driven Development with Rspec, Cucumber, and Friends (The Facets of Ruby Series)
The RSpec Book: Behaviour Driven Development with Rspec, Cucumber, and Friends (The Facets of Ruby Series)

You'll get started right away with RSpec 2 and Cucumber by developing a simple game, using Cucumber to express high-level requirements in language your customer understands, and RSpec to express more granular requirements that focus on the behavior of individual objects in the system. You'll learn how to use test doubles...

Building Applications with iBeacon: Proximity and Location Services with Bluetooth Low Energy
Building Applications with iBeacon: Proximity and Location Services with Bluetooth Low Energy

High-precision location information is increasingly useful for mobile application developers, since it allows devices to interact with the world around them. This practical book shows you how to achieve arm’s reach accuracy with iBeacons, simple transmitters that enable your applications to react to nearby surroundings and then...

Flash and XML: A Developer's Guide
Flash and XML: A Developer's Guide

"This book is an exceptional training manual to bring a web developer or flash designer with scripting skills into an entirely new world of coding."-Christopher Ian Smith, XML Developer, RespondTV.com

"This is a 'must-read' for any Flash developer."-John Paul Rawlins, Editor...

Visual Basic Programming for the Absolute Beginner
Visual Basic Programming for the Absolute Beginner
Microsoft's Visual Basic has become the standard language of programming. In addition to teaching Visual Basic, this unique programming guide will teach readers the fundamental programming concepts they need to grasp in order to learn any computer language. This non-intimidating reference enables readers to take the skills they learn and apply them...
New Directions in Statistical Signal Processing: From Systems to Brains (Neural Information Processing)
New Directions in Statistical Signal Processing: From Systems to Brains (Neural Information Processing)
Signal processing and neural computation have separately and significantly influenced many disciplines, but the cross-fertilization of the two fields has begun only recently. Research now shows that each has much to teach the other, as we see highly sophisticated kinds of signal processing and elaborate hierachical levels of neural computation...
Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)
Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)
"This is the first serious attempt to create a comprehensive reference for all game AI practices, terminology, and know-how. Works like this are badly needed by the maturing video games industry. Systematic yet accessible, it is a must-have for any student or professional." -Marcin Chady, Ph.D., Radical Entertainment

...
Maya Studio Projects: Game Environments and Props
Maya Studio Projects: Game Environments and Props

Use Maya to create realistic environments and props for digital games

Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and...

AI Game Engine Programming
AI Game Engine Programming

The book is divided into a few major areas: theory and background, major genre divisions, AI techniques with code, and AI engine development concerns. Readers of the book should note that there might be some confusion if read from start to finish, since the genre chapters make mention of some of the AI techniques discussed later in the book....

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