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OS X Mavericks For Dummies
OS X Mavericks For Dummies

Coast through OS X Mavericks with help from Dr. Mac and For Dummies

Ready to make friends with Mavericks? Then, Dr. Mac’s your man. Author and longtime Mac guru, Bob “Dr. Mac” LeVitus shares his witty insights and helpful tips in this full-color update to his bestselling OS X guide. You’ll...

Starling Game Development Essentials
Starling Game Development Essentials

Develop and deploy isometric turn-based games using Starling

Overview

  • Create a cross-platform Starling Isometric game
  • Add enemy AI and multiplayer capability
  • Explore the complete source code for the Web and cross-platform game develpment

In...

Computer Games as Educational and Management Tools: Uses and Approaches
Computer Games as Educational and Management Tools: Uses and Approaches

Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments.

Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on...

SFML Game Development by Example
SFML Game Development by Example

Create and develop exciting games from start to finish using SFML

About This Book

  • Familiarize yourself with the SFML library and explore additional game development techniques
  • Craft, shape, and improve your games with SFML and common game design elements
  • A practical guide...
QuickTime for the Web: For Windows and Macintosh, Third Edition (QuickTime Developer Series)
QuickTime for the Web: For Windows and Macintosh, Third Edition (QuickTime Developer Series)
QuickTime is the industry standard for developing and distributing multimedia content on the Web and CD-ROM, for both Windows and Macintosh computers. Its powerful, extensible software architecture lets you deliver state-of-the-art digital content over the Web or on CD-ROM.

This third edition of the best-selling and award-winning
...
The Mathematics of Games and Gambling (Mathematical Association of America Textbooks)
The Mathematics of Games and Gambling (Mathematical Association of America Textbooks)
'The whole book is written with great urbanity and clarity ... it is hard to see how it could have been better or more readable.' The Mathematical Gazette

You can't lose with this MAA Book Prize winner if you want to see how mathematics can be used to analyze games of chance and skill. Roulette, craps, blackjack, backgammon,
...
Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games
Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games

Written for children ages 8–12 with little to no coding experience, this straightforward visual guide uses fun graphics and easy-to-follow instructions to show young learners how to build their own computer projects using Scratch, a popular free programming language.

With Coding Games in Scratch, kids can build single...

Physics for Game Developers
Physics for Game Developers
Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game...
Algorithms and Theory of Computation Handbook, Second Edition, Volume 2: Special Topics and Techniques
Algorithms and Theory of Computation Handbook, Second Edition, Volume 2: Special Topics and Techniques

Algorithms and Theory of Computation Handbook, Second Edition: Special Topics and Techniques provides an up-to-date compendium of fundamental computer science topics and techniques. It also illustrates how the topics and techniques come together to deliver efficient solutions to important practical problems.

Along...

Web, Graphics & Perl TK: Best of the Perl Journal
Web, Graphics & Perl TK: Best of the Perl Journal
This is the second of three “Best of the Perl Journal” O’Reilly books, containing the crème de la crème of the 247 articles published during the Perl Journal’s 5-year existence as a standalone magazine. This particular book contains 39 articles covering the web, graphics,...
Black Art of Java Game Programming
Black Art of Java Game Programming
Gaming on the Web is the next blockbuster business. Have any doubts? The video game industry,
which already eclipses Hollywood in terms of revenue, targets the Web as the next huge growth area.
Software developers are busily porting games to the online environment, or developing entirely new
ones. And numerous popular Web sites, many
...
Buffer Overflow Attacks
Buffer Overflow Attacks
Buffer overflows. In most information technology circles these days, the term buffer overflows has become synonymous with vulnerabilities or in some cases, exploits. It is not only a scary word that can keep you up at night wondering if you purchased the best firewalls, configured your new host-based intrusion prevention system correctly, and have...
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