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Build iOS Games with Sprite Kit: Unleash Your Imagination in Two Dimensions
Build iOS Games with Sprite Kit: Unleash Your Imagination in Two Dimensions

For beginning iOS developers who want to write games and interactive applications.

Take your game ideas from paper to pixels using Sprite Kit, Apple's 2D game development engine. Build two exciting games using Sprite Kit and learn real-world, workshop-tested insights about game design, including cognitive
...

Building a 2D Game Physics Engine: Using HTML5 and JavaScript
Building a 2D Game Physics Engine: Using HTML5 and JavaScript
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body...
Interactive Stories and Video Game Art: A Storytelling Framework for Game Design
Interactive Stories and Video Game Art: A Storytelling Framework for Game Design

The success of storytelling in games depends on the entire development team―game designers, artists, writers, programmers and musicians, etc.―working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating...

Python Reinforcement Learning Projects: Eight hands-on projects exploring reinforcement learning algorithms using TensorFlow
Python Reinforcement Learning Projects: Eight hands-on projects exploring reinforcement learning algorithms using TensorFlow

Implement state-of-the-art deep reinforcement learning algorithms using Python and its powerful libraries

Key Features

  • Implement Q-learning and Markov models with Python and OpenAI
  • Explore the power of TensorFlow to build self-learning models
  • Eight AI...
Theories of Crime Through Popular Culture
Theories of Crime Through Popular Culture

This textbook brings criminology theories to life through a wide range of popular works in film, television and video games including 13 Reasons Why, Game of Thrones, The Office, and Super Mario Bros, from a variety of contributors. It serves as an engaging and creative...

Microsoft SharePoint: Building Office 2003 Solutions, Second Edition
Microsoft SharePoint: Building Office 2003 Solutions, Second Edition
Almost five years ago, when I completed my sixth book, Scot Hillier’s COM+ Programming with Visual Basic (SAMS, 2000), I thought I was done with technical writing. Since then, I have seen some new technologies emerge, but...
Inside Direct3D (Dv-Mps Inside)
Inside Direct3D (Dv-Mps Inside)

With the introduction of Microsoft Windows 95, game developers had the opportunity to develop Windows-based games that were far more powerful than was possible with earlier versions of Windows. Even with this capability, however, accessing the multimedia hardware consistently and efficiently was no easy task—that is, until Microsoft...

Foundation Actionscript 3.0 Animation: Making Things Move!
Foundation Actionscript 3.0 Animation: Making Things Move!
In this book, you'll learn
  • All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code
  • Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
  • How to handle user interaction via the keyboard and...
Learn GameSalad for iOS: Game Development for iPhone, iPad, and HTML5 (Learn Apress)
Learn GameSalad for iOS: Game Development for iPhone, iPad, and HTML5 (Learn Apress)
In 2007, Apple revolutionized our way of living by introducing the iPhone, but most important was the birth of iOS. Today, iOS is used in the iPhone, iPad, and iPod Touch. Via the App Store, a new business model has emerged that offers more than 500,000 applications and games, resulting in 25 billion downloads. This new business...
Extreme Programming and Agile Methods - XP/Agile Universe 2004: 4th Conference on Extreme Programming and Agile Methods, Calgary, Canada, August
Extreme Programming and Agile Methods - XP/Agile Universe 2004: 4th Conference on Extreme Programming and Agile Methods, Calgary, Canada, August
It was 1999 when Extreme Programming Explained was first published, making this year’s event arguably the fifth anniversary of the birth of the XP/Agile movement in software development. Our fourth conference reflected the evolution and the learning that have occurred in these exciting five years as agile practices have become...
Kindle Fire HDX For Dummies
Kindle Fire HDX For Dummies

Spark your interest in Kindle Fire HDX and start burning through books, movies, music, and more with this bestselling guide!

The Kindle Fire HDX is Amazon's premiere tablet. With its new, more powerful Android operating system, this latest version has some exciting bells and whistles along with the features that have...

Advanced Java Game Programming
Advanced Java Game Programming

Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers.

David Wallace...

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