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Beginning Windows 8
Beginning Windows 8

Windows 8 has been described by Microsoft as its ‘boldest’ Windows release ever. Beginning Windows 8 takes you through the new features and helps you get more out of the familiar to reveal the possibilities for this amazing new operating system.

You will learn, with non-technical
...

Learning ShiVa3D Game Development
Learning ShiVa3D Game Development

Get a grip on ShiVa3D mobile game development with this step-by-step, hands-on tutorial

Overview

  • Step-by-step hands-on introduction, perfect for those just getting started in mobile development
  • Use the StoneScript scripting language to handle object interactions and game events
  • ...
Retro Gaming Hacks
Retro Gaming Hacks

Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being...

Unity for Architectural Visualization
Unity for Architectural Visualization

Transform your architectural design into an interactive real-time experience using Unity

Overview

  • Simple instructions to help you set up an interactive and real-time scene
  • Excellent tips on making your presentations attractive by creating interactive designs
  • Most important...
Building JavaScript Games: for Phones, Tablets, and Desktop
Building JavaScript Games: for Phones, Tablets, and Desktop

Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to...

PMP Exam Prep, Eighth Edition - Updated: Rita's Course in a Book for Passing the PMP Exam
PMP Exam Prep, Eighth Edition - Updated: Rita's Course in a Book for Passing the PMP Exam

This book has been FULLY updated to reflect PMI's changes to the PMP Exam Content Outline dated June 2015, and is intended for all PMP exams taken AFTER November 1st, 2015. If you are taking the PMP exam on or before November 1st of 2015, please contact the Publisher.

Can you imagine valuing a book so much that you...

Delphi Graphics and Game Programming Exposed
Delphi Graphics and Game Programming Exposed
The majority of the book is dedicated to the mechanics of creating a game in Delphi, and will therefore be concerned mainly with exactly how to do something, such as fast flicker-free animation. Some parts address more theoretical issues, such as game design, and are very light in their coverage. Other parts are at a more intermediate level,...
Photoshop 6 for Windows Bible
Photoshop 6 for Windows Bible
The totally revised update to the classic bestseller (over 40K of the current edition in print), providing everything a Windows user needs to know to learn and become expert with the latest release of Adobe Photoshop. Author and premier Photoshop guru Deke McClelland once again delivers the most comprehensive, informative, and entertaining coverage...
Playing with Videogames
Playing with Videogames
This book enlarges the discussion of mobility from tools and technologies to employees working in multiple places and between them Matti Vartiainen (Helsinki University of Technology, Finland)

Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain
...
AI Techniques for Game Programming (Premier Press Game Development)
AI Techniques for Game Programming (Premier Press Game Development)

"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes readers through the theory a step at a time, explaining clearly how they can...

Physics for Game Developers: Science, math, and code for realistic effects
Physics for Game Developers: Science, math, and code for realistic effects

If you want to enrich your game’s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You’ll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets....

The Language of Game Theory : Putting Epistemics into the Mathematics of Games
The Language of Game Theory : Putting Epistemics into the Mathematics of Games

This volume contains eight papers written by Adam Brandenburger and his co-authors over a period of 25 years. These papers are part of a program to reconstruct game theory in order to make how players reason about a game a central feature of the theory. The program now called epistemic game theory extends the classical definition of a game...

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