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Partial Differential Equations: Modelling and Numerical Simulation (Computational Methods in Applied Sciences)
Partial Differential Equations: Modelling and Numerical Simulation (Computational Methods in Applied Sciences)
This book is dedicated to Olivier Pironneau.

For more than 250 years partial differential equations have been clearly the most important tool available to mankind in order to understand a large variety of phenomena, natural at first and then those originating from human activity and technological development. Mechanics, physics and their...

Families of Conformally Covariant Differential Operators, Q-Curvature and Holography (Progress in Mathematics)
Families of Conformally Covariant Differential Operators, Q-Curvature and Holography (Progress in Mathematics)
The central object of the book is Q-curvature. This important and subtle scalar Riemannian curvature quantity was introduced by Tom Branson about 15 year ago in connection with variational formulas for determinants of conformally covariant differential operators. The book studies structural properties of Q-curvature from an extrinsic point of view...
The Boundary Element Method with Programming: For Engineers and Scientists
The Boundary Element Method with Programming: For Engineers and Scientists
This is a thorough, yet understandable text about the boundary element method (BEM), an attractive alternative to the finite element method (FEM). It not only explains the theory, but also deals with the implementation into computer code written in FORTRAN 95 (software can be freely downloaded). Applications range from potential problems to static...
Origamics: Mathematical Explorations Through Paper Folding
Origamics: Mathematical Explorations Through Paper Folding
The art of origami, or paper folding, is carried out using a square piece of paper to obtain attractive figures of animals, flowers or other familiar figures. It is easy to see that origami has links with geometry. Creases and edges represent lines, intersecting creases and edges make angles, while the intersections themselves represent points....
The Game Artist's Guide to Maya
The Game Artist's Guide to Maya

Welcome to The Game Artist’s Guide to Maya! Whether you’re a current 3D Artist in the game industry or you’re looking forward to becoming one, this book will help you learn the skills and techniques you need to become successful. This is the first Maya Press title to focus on creating game art, and I hope you enjoy it!

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Algorithms in Real Algebraic Geometry (Algorithms and Computation in Mathematics, Vol. 10)
Algorithms in Real Algebraic Geometry (Algorithms and Computation in Mathematics, Vol. 10)

This is the first graduate textbook on the algorithmic aspects of real algebraic geometry. The main ideas and techniques presented form a coherent and rich body of knowledge. Mathematicians will find relevant information about the algorithmic aspects. Researchers in computer science and engineering will find the required mathematical...

Integral Calculus, 3D Geometry & Vector Booster with Problems & Solutions
Integral Calculus, 3D Geometry & Vector Booster with Problems & Solutions
INTEGRAL CALCULUS, 3D GEOMETRY & VECTOR BOOSTER with Problems & Solutions for JEE Main and Advanced is meant for aspirants preparing for the entrance examinations of different technical institutions, especially NIT/IIT/BITSAT/ IISc. In writing this book, I have drawn heavily from my long teaching experience at National Level...
Error-Correcting Linear Codes: Classification by Isometry and Applications
Error-Correcting Linear Codes: Classification by Isometry and Applications

This text offers an introduction to error-correcting linear codes for graduate students in mathematics, computer science and engineering and researchers. The book differs from other standard texts in its emphasis on the classification of codes by means of isometry classes. The relevant algebraic concepts like finite fields and group actions are...

Statics and Dynamics with Background Mathematics
Statics and Dynamics with Background Mathematics
On their first encounter with statics and dynamics, students often have difficulty with three particular aspects of the subject. These are (1) visualization of the physical properties involved, (2) expression of the latter in mathematical terms and (3) manipulation of the mathematics in order to solve the various problems that arise. The aim of...
Quantum Computer Science (Synthesis Lectures on Quantum Computing)
Quantum Computer Science (Synthesis Lectures on Quantum Computing)
In this text we present a technical overview of the emerging field of quantum computation along with new research results by the authors. What distinguishes our presentation from that of others is our focus on the relationship between quantum computation and computer science. Specifically, our emphasis is on the computational model of quantum...
Medical Computer Vision: Recognition Techniques and Applications in Medical Imaging
Medical Computer Vision: Recognition Techniques and Applications in Medical Imaging

The Workshop on Medical Computer Vision (MICCAI-MCV 2010) was held in conjunction with the 13th International Conference on Medical Image Computing and Computer – Assisted Intervention (MICCAI 2010) on September 20, 2010 in Beijing, China. The one-day workshop focused on recognition techniques and applications in medical imaging. The...

Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games,...
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