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 The Blind Spot: Lectures on Logic
These lectures on logic, more specifically proof theory, are basically intended for postgraduate students and researchers in logic. The question at stake is the nature of mathematical knowledge and the difference between a question and an answer, i.e., the implicit and the explicit. The problem is delicate mathematically and philosophically... |  |  |  |  Advanced Modern Algebra
This book's organizing principle is the interplay between groups and rings, where “rings” includes the ideas of modules. It contains basic definitions, complete and clear theorems (the first with brief sketches of proofs), and gives attention to the topics of algebraic geometry, computers, homology, and... |
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 Curves and Surfaces (UNITEXT)
The book provides an introduction to Differential Geometry of Curves and Surfaces. The theory of curves starts with a discussion of possible definitions of the concept of curve, proving in particular the classification of 1-dimensional manifolds. We then ... |  |  VFX Fundamentals: Visual Special Effects Using Fusion 8.0
Learn concepts central to visual special effects using the free Black Magic Design Fusion 8.0 software package. This book also provides foundational background information regarding concepts central to digital image compositing, digital video editing, digital illustration, digital painting, 3D, and digital audio in the first six... |  |  Graph Algorithms and Applications 2 (No. 2)
This book contains Volumes 4 and 5 of the Journal of Graph Algorithms and Applications (JGAA). The first book of this series, Graph Algorithms and Applications 1, published in March 2002, contains Volumes 1-3 of JGAA.JGAA is a peer-reviewed scientific journal devoted to the publication of high-quality research papers on the analysis, design,... |
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 Analytical Geometry of Three Dimensions (Dover Books on Mathematics)
Brief but rigorous, this text is geared toward advanced undergraduates and graduate students. It covers the coordinate system, planes and lines, spheres, homogeneous coordinates, general equations of the second degree, quadric in Cartesian coordinates, and intersection of quadrics.
Mathematician, physicist, and astronomer, William ... |  |  |  |  Beginning Android 3D Game Development
Beginning Android 3D Game Development is a unique, examples-driven book for today's Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES.
Android game app development continues to be one of the hottest... |
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