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Hands-On Machine Learning with Scikit-Learn and TensorFlow: Concepts, Tools, and Techniques to Build Intelligent Systems
Hands-On Machine Learning with Scikit-Learn and TensorFlow: Concepts, Tools, and Techniques to Build Intelligent Systems

Graphics in this book are printed in black and white.

Through a series of recent breakthroughs, deep learning has boosted the entire field of machine learning. Now, even programmers who know close to nothing about this technology can use simple, efficient tools to implement programs capable of learning from data....

Getting Started with RStudio
Getting Started with RStudio

Dive into the RStudio Integrated Development Environment (IDE) for using and programming R, the popular open source software for statistical computing and graphics. This concise book provides new and experienced users with an overview of RStudio, as well as hands-on instructions for analyzing data, generating reports, and developing...

Calculus for Computer Graphics
Calculus for Computer Graphics

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.

The author draws upon his...

Photoshop CS for Dummies
Photoshop CS for Dummies

Play with pixels, lasso layers, and make your subjects look spectacular. It’s no secret—Photoshop has been described as a little bit beastly. But armed with this book, you can tame that beast in no time and be working with digital images, understanding PICT and EPS files, matching colors, creating layer comps, using filters, and...

Software Engineering and Computer Games
Software Engineering and Computer Games

"This book should be a requirement of anyone that wants to write games-period"-Andre Lamothe, author and CEO of Xtreme Games

Software Engineering and Computer Games was written with four broad goals:

  • To teach a lively...

Core PHP Programming, Third Edition
Core PHP Programming, Third Edition

Core PHP Programming, Third Edition is the authoritative guide to the new PHP 5 for experienced developers. Top PHP developer Leon Atkinson and PHP 5 contributor/Zend Engine 2 co-creator Zeev Suraski cover every facet of real-world PHP 5 development, from basic syntax to advanced...

Windows Graphics Programming Win32 GDI and DirectDraw®
Windows Graphics Programming Win32 GDI and DirectDraw®

To deliver high-performance Windows applications, you need an in-depth understanding of the Win32 GDI and DirectDraw-but until now, it’s been virtually impossible to discover what’s going on "behind" Microsoft’s API calls. This book rips away the veil, giving experienced Windows programmers all the...

Hands-On GPU Programming with Python and CUDA: Explore high-performance parallel computing with CUDA
Hands-On GPU Programming with Python and CUDA: Explore high-performance parallel computing with CUDA

Build GPU-accelerated high performing applications with Python 2.7, CUDA 9, and open source libraries such as PyCUDA and scikit-cuda. We recommend the use of Python 2.7 as this version has stable support across all libraries used in this book.

Key Features

  • Get to grips with GPU programming...
Hands-On Transfer Learning with Python: Implement advanced deep learning and neural network models using TensorFlow and Keras
Hands-On Transfer Learning with Python: Implement advanced deep learning and neural network models using TensorFlow and Keras

Deep learning simplified by taking supervised, unsupervised, and reinforcement learning to the next level using the Python ecosystem

Key Features

  • Build deep learning models with transfer learning principles in Python
  • implement transfer learning to solve real-world research...
Programming Windows Games With Borland C++/Book and Disk
Programming Windows Games With Borland C++/Book and Disk
Computer games are by far the most popular type of software. The market for
game software is huge—practically anyone with a PC can use games. If you
are like me, you probably play your share of computer games and have your
own favorite categories. And because you are a programmer, you might have
thought of many ideas that
...
Animated Storytelling
Animated Storytelling

Animation is a limitless medium for telling stories. Artists can create worlds, defy gravity, flip from factual to fantasy, and transport audiences to places they never imagined. The challenge is having the discipline to reel it in and be intentional about your storytelling choices. This book shows you...

Teach Yourself VISUALLY Access 2010
Teach Yourself VISUALLY Access 2010

The visual way to get up to speed on Access 2010

It's one thing to gain access to Access. It's another thing entirely to figure out how to do all the things you want to do in Access, because the software is not all that intuitive. This full-color guide clearly shows you how to get the most out of Access 2010, including how...

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