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Sams Teach Yourself Visual C++ 6 in 21 DaysLearn Visual C++ through the Teach Yourself series, with sections on: Q&A, Do's and Don'ts, Workshop, Shaded syntax boxes, Type/Output/Analysis icons. Week One starts you with Visual C++. After installing and maneuvering through the components of the software, you'll examine a preliminary program to get the feel for C++ and Visual C++. You'll... | | Programming Reactive Extensions and LINQ
Right now, we as programmers are at an impasse—a transition period between the well-understood
world of imperative programming, and a world that is increasingly at odds with this model. In the ’80s,
everything was simple: one machine, one thread, no network.
CPUs are now scaling horizontally, adding more and more... | | |
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Hacking the Code: ASP.NET Web Application SecurityThis unique book walks you through the many threats to your web application code, from managing and authorizing users and encrypting private data to filtering user input and securing XML. For every defined threat, it provides a menu of solutions and coding considerations. And, it offers coding examples and a set of security policies for each of... | | Extreme NXT: Extending the LEGO MINDSTORMS NXT to the Next Level, Second Edition
Although LEGO MINDSTORMS NXT allows anyone to build complex inventions, there are limits to what you can do with what comes inside the box. This book shows you how to advance the NXT with more than 45 exciting projects that include creating a cool magic wand that writes words in thin air, building a remotely guided vehicle, and constructing... | | SFML Game Development
If you've got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here - the only real limit is your imagination.
Overview
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Develop a complete game throughout the book
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Learn how to...
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Creative Greenfoot
Build engaging interactive applications, games, and simulations using Java and Greenfoot
About This Book
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Apply a wide variety of game design and programming animation techniques to create immersive interactive applications that use state-of-the-art controllers and input devices
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Quickly...
| | Beginning DirectX 9 (Game Development Series)Welcome to the exciting world of 3D graphics creation with DirectX 9! "Beginning DirectX® 9" is your introductory guide to creating realistic virtual worlds and characters for games. This true beginner?s guide offers easy-to-follow instructions for getting your first DirectX program up and running. Then it?s on to 3D concepts and... | | Network Analysis, Architecture and Design, Second Edition (The Morgan Kaufmann Series in Networking)Network Analysis, Architecture, and Design, 2nd Edition, uses a systems methodology approach to teaching these concepts, which views the network (and the environment it impacts) as part of the larger system, looking at interactions and dependencies between the network and its users, applications, and devices. This approach matches the... |
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