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Pro Java 7 NIO.2 (Professional Apress)
Pro Java 7 NIO.2 (Professional Apress)

The recommended entry point to start exploring the NIO.2 API, also known as “JSR 203: More New I/O

APIs for the Java Platform” (NIO.2), is the new abstract class java.nio.file.Path. This class is a milestone of NIO.2, and every application that involves I/O operations will exploit the powerful facilities of this
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Beginning Android 4 (Beginning Apress)
Beginning Android 4 (Beginning Apress)

Android is everywhere. Phones. Tablets. TVs and set-top boxes powered by Google TV. Soon, Android will be in cars, in in-flight entertainment systems on planes, and even in

robots!

However, the general theme of Android devices will be smaller screens and/or no hardware keyboard. And, by the numbers, Android
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Beginning Kinect Programming with the Microsoft Kinect SDK
Beginning Kinect Programming with the Microsoft Kinect SDK

Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton...

Computational and Data Grids: Principles, Applications and Design
Computational and Data Grids: Principles, Applications and Design
After a lot of development efforts, computer science led us undoubtedly to technological revolutions which have been characterized by the creation of the Internet that influences the future of this science. The next revolutionary step occurred by the necessity of the creation of a new computer network, when researchers realized...
The Linux Command Line: A Complete Introduction
The Linux Command Line: A Complete Introduction

You've experienced the shiny, point-and-click surface of your Linux computer—now dive below and explore its depths with the power of the command line.

The Linux Command Line takes you from your very first terminal keystrokes to writing full programs in Bash, the most popular Linux shell. Along the way...

Arduino Cookbook
Arduino Cookbook
This book was written by Michael Margolis with Nick Weldin to help you explore the amazing things you can do with Arduino. Arduino is a family of microcontrollers (tiny computers) and a software creation environment that makes it easy for you to create programs (called sketches) that can interact with the...
Beginning Android 4 Games Development (Beginning Apress)
Beginning Android 4 Games Development (Beginning Apress)

Hi there, and welcome to the world of Android game development. You came here to learn about game development on Android, and we hope to be the people who enable you to realize your ideas.



Together we’ll cover quite a range of materials and topics: Android basics, audio and graphics programming, a
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Introduction to Video and Image Processing: Building Real Systems and Applications
Introduction to Video and Image Processing: Building Real Systems and Applications
One of the first times I ever encountered video and image processing was in a semester project at my fourth year of studying. The aim of the project was to design a system that automatically located the center and size of mushrooms in an image. Given this information a robot should pick the mushrooms. I was intrigued by the...
Beginning iOS 5 Games Development: Using the iOS SDK for iPad, iPhone and iPod touch (Beginning Apress)
Beginning iOS 5 Games Development: Using the iOS SDK for iPad, iPhone and iPod touch (Beginning Apress)

Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store.  Does Angry Birds ring a bell?  What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK.  

Beginning iOS 5 Games
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Advanced Android 4 Games
Advanced Android 4 Games
Welcome to Advanced Android 4 Games. This book will help you create great games for the Android platform. There are plenty of books out there that tackle this subject, but only this book gives you a unique perspective by showing you how easy it is to bring native PC games to the platform with minimum effort. This is done using...
OGRE 3D 1.7 Application Development Cookbook
OGRE 3D 1.7 Application Development Cookbook

Harnessing the power of an elaborate graphics engine, such as Ogre 3D is time-consuming, but a highly rewarding pursuit. Developers, over the world, attest to Ogre's elegance, versatility, and efficiency, not to mention that its code is open source and supported by a thriving online community. This book explores many useful and fun ways...

Drupal 7 Views Cookbook
Drupal 7 Views Cookbook
Views is a contributed module that was originally written by Earl Miles, who is known as merlinofchaos, or simply Merlin in the Drupal community. The module is maintained by him and others in the Drupal community.

Views 1 was written during the Summer of Code in 2005, and was available for Drupal 4.6, 4.7, and for
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