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OpenGL Shading Language (3rd Edition)OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable... | | | | Learn BlackBerry Games Development
BlackBerry smart phones aren’t just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget report—the BlackBerry is a lean, mean game-playing machine. Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry Java™ Development Environment (based on... |
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Pro Android 2
The age of Web 2.0 smart mobile phones and handsets is here. First there was the BlackBerry, then there was the iPhone, and now … there’s Google, with its Android Mobile Software Development Kit (SDK) and platform, and its hardware partners in the Open Handset Alliance. Android works with the HTC G1 and G2 phones, the DROID, and... | | OpenGL Game Development (Wordware Applications Library)Describes step-by-step everything the OpenGL developers needs to know about windows programming and OpenGL including how use multi-texturing.
OpenGL is the industry standard for 3D graphics. The SDK has been used in many leading applications, games, CAD, and military and medical simulations over the past eight years. In OpenGL... | | Learn OpenGL ES: For Mobile Game and Graphics Development
Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques.
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