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Introduction to Computer Graphics: Using Java 2D and 3D (Undergraduate Topics in Computer Science)
Introduction to Computer Graphics: Using Java 2D and 3D (Undergraduate Topics in Computer Science)

This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal,...

Advanced Methods in Computer Graphics: With examples in OpenGL
Advanced Methods in Computer Graphics: With examples in OpenGL
The field of Computer Graphics has evolved rapidly over the past decade following the development of a large collection of algorithms and techniques for various applications in modelling, animation, visualisation, real-time rendering and game engine design. Advances in graphics hardware capabilities and processor technology have...
3D Graphics for Game Programming
3D Graphics for Game Programming
Many of computer graphics classes in colleges are focused on real-time rendering and animation. However, it is not easy to nd an appropriate textbook, which presents the state of the art in interactive graphics, is balanced between theory and practicality, and is of a proper length to be covered in a semester. This book is...
Beginning WebGL for HTML5
Beginning WebGL for HTML5

WebGL (Web-based Graphics Language) is a wonderful and exciting new technology that lets you create

powerful 3D graphics within a web browser. The way that this is achieved is by using a JavaScript API that interacts with the Graphics Processing Unit (GPU). This book will quickly get you on your way to demystify shaders and
...
Beginning Android Games
Beginning Android Games

Hi there, and welcome to the world of Android game development. You came here to learn about game development on Android, and we hope to be the people who enable you to realize your ideas.

Together we’ll cover quite a range of materials and topics: Android basics, audio and graphics programming, a little math and
...

Processing: Creative Coding and Generative Art in Processing 2
Processing: Creative Coding and Generative Art in Processing 2

Processing: Creative Coding and Generative Art in Processing 2 is a fun and creative approach to learning programming. Using the easy to learn Processing programming language, you will quickly learn how to draw with code, and from there move to animating in 2D and 3D. These basics will then open up a whole world of graphics and...

Learning Physics Modeling with PhysX
Learning Physics Modeling with PhysX

In this day and age, physics engines play a very critical role in the success of a sophisticated game. PhysX is a state-of-the-art cross-platform physics engine widely used by top game studios and developers. It contains all the physics-related components you will need and exploits the parallel-processing capability of modern GPUs as well as...

OpenNI Cookbook
OpenNI Cookbook

The release of Microsoft Kinect, then PrimeSense Sensor, and Asus Xtion opened new doors for developers to interact with users, re-design their application’s UI, and make them environment (context) aware. For this purpose, developers need a good framework which provides a complete application programming interface (API), and OpenNI is...

iOS Game Development Cookbook
iOS Game Development Cookbook

Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you’re familiar with iOS and Objective-C, this is the problem-solving guide you want.

...

AndEngine for Android Game Development Cookbook
AndEngine for Android Game Development Cookbook

Over 70 highly effective recipes with real-world examples to get to grips with the powerful capabilities of AndEngine and GLES 2

Overview

  • Step by step detailed instructions and information on a number of AndEngine functions, including illustrations and diagrams for added support and results.
  • ...
Using OpenCL: Programming Massively Parallel Computers (Advances in Parallel Computing)
Using OpenCL: Programming Massively Parallel Computers (Advances in Parallel Computing)

In 2011 many computer users were exploring the opportunities and the benefits of the massive parallelism offered by heterogeneous computing. In 2000 the Khronos Group, a not-for-profit industry consortium, was founded to create standard open APIs for parallel computing, graphics and dynamic media. Among them has been OpenCL, an open system...

Android Game Recipes: A Problem-Solution Approach
Android Game Recipes: A Problem-Solution Approach

Android game apps are typically the most popular type of Android apps in the various Google Play, Amazon Appstore and other Android app stores. So, beyond the Android game tutorials out there, what about a day-to-day handy and complete code reference for Android game developers?

Android Game Recipes is your first, reliable...

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