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 |  |  Programming Linux GamesProgramming Linux Games discusses important multimedia toolkits (including a very thorough discussion of the Simple DirectMedia Layer) and teaches the basics of Linux game programming. Readers learn about the state of the Linux gaming world, and how to write and distribute Linux games to the Linux gaming community.
This book is... |  |  ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by... |
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 |  |  OpenGL Graphics Through ApplicationsThis book is the result of teaching computer graphics for one and two semester, year two/three undergraduate and postgraduate lecture courses in Computer Graphics. Throughout the book, theory is followed by implementation using C/C++ and complete programs are provided with suggestions for change to enhance student understanding. During 30 years of... |  |  Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya®to think about what it means. What is Computer Graphics? Simply defined, Computer Graphics (or CG) is the images generated or modified on a computer. These images may be visualizations of real data or imaginary depictions of a fantasy world.
The use of Computer Graphics effects in movies such as The Incredibles and games such as Myst... |
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