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Beginning iPhone Development: Exploring the iPhone SDK
Beginning iPhone Development: Exploring the iPhone SDK

Please note that there is now an iPhone 3 edition of this title available!

Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you.

Assuming only...

OpenSceneGraph 3.0: Beginner's Guide
OpenSceneGraph 3.0: Beginner's Guide

Written with a fast-paced but friendly and engaging approach, this Packt Beginner's Guide is designed to be placed alongside the computer as your guide and mentor. Step-by-step tutorials are bolstered by explanations of the reasoning behind what you are doing. You will quickly pick up the necessary skills, tips, and tricks for creating...

Beginning iPhone 4 Development: Exploring the iOS SDK
Beginning iPhone 4 Development: Exploring the iOS SDK

The authors of the bestselling Beginning iPhone 3 Development are back, with the same excellent material completely updated for iOS 4 and written from the ground up using the latest version of Apple's Xcode 3. All source code has been updated to use the latest Xcode templates and current APIs, and all-new screenshots show Xcode 3 in...

Android Wireless Application Development (2nd Edition) (Developer's Library)
Android Wireless Application Development (2nd Edition) (Developer's Library)

Android™ Wireless Application Development  Second Edition

 

Lauren Darcey

Shane Conder

 

The start-to-finish guide to Android application...

API Design for C++
API Design for C++

Writing large applications in C++ is a complex and tricky business. However, designing reusable C++ interfaces that are robust, stable, easy to use, and durable is even more difficult. The best way to succeed in this endeavor is to adhere to the tenets of good Application Programming Interface (API) design.

An API presents a...

Retro Game Programming: Unleashed for the Masses (Premier Press Game Development)
Retro Game Programming: Unleashed for the Masses (Premier Press Game Development)

Twenty-one years ago, I read a book that changed my life. Today I hope to write a book that will change yours. This is not a self-help book or some form of new philosophy. This book is the gateway to the inner sanctums of game programming, past and present. Bold words, I know, but I believe in this book with my whole heart. To someone...

OpenCL Programming Guide
OpenCL Programming Guide

Industry pundits love drama. New products don’t build on the status quo to make things better. They “revolutionize” or, better yet, define a “new paradigm.” And, of course, given the way technology evolves, the results rarely are as dramatic as the pundits make it seem.

Over the past decade,...

Pro OpenGL ES for Android
Pro OpenGL ES for Android

In 1985 I brought home a new shiny Commodore Amiga 1000, about one week after they were released. Coming with a whopping 512K of memory, programmable colormaps, a Motorola 68K CPU, and a modern multitasking operating system, it had “awesome” writ all over it. Metaphorically speaking, of course. I thought it might make a...

Programming Interactivity
Programming Interactivity

This book is broken into three parts. The first introduces the three projects that will be used throughout this book, the second introduces some of the most common themes in creating interaction in designs and applications, and the third introduces some of the more advanced topics that you may want to explore further. Also...

WebGL: Up and Running
WebGL: Up and Running
In early 1994, Tim Berners-Lee put out an open call for a virtual reality specification for the Web; Mark Pesce and I answered. Only being able to afford one plane ticket, we sent Mark to Geneva to present our Labyrinth prototype at the first-ever World Wide Web Developers’ Conference. With typical bombast,...
WebGL Beginner's Guide
WebGL Beginner's Guide
WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without requiring the user to install additional software. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar to even experienced web developers.

...
Android Wireless Application Development Volume II: Advanced Topics (3rd Edition) (Developer's Library)
Android Wireless Application Development Volume II: Advanced Topics (3rd Edition) (Developer's Library)

Pioneered by the Open Handset Alliance and Google,Android is a popular, free, opensource

mobile platform that has taken the wireless world by storm.This book and Android Wireless Application Development Volume I: Android Essentials provide comprehensive guidance for software development teams on designing,
...
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