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Beginning WebGL for HTML5
Beginning WebGL for HTML5

WebGL (Web-based Graphics Language) is a wonderful and exciting new technology that lets you create

powerful 3D graphics within a web browser. The way that this is achieved is by using a JavaScript API that interacts with the Graphics Processing Unit (GPU). This book will quickly get you on your way to demystify shaders and
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition)
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition)

OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images.

 

The...

ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by...
Beginning Android 4 Games Development (Beginning Apress)
Beginning Android 4 Games Development (Beginning Apress)

Hi there, and welcome to the world of Android game development. You came here to learn about game development on Android, and we hope to be the people who enable you to realize your ideas.



Together we’ll cover quite a range of materials and topics: Android basics, audio and graphics programming, a
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WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL)
WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL)

Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game...

Android Application Programming with OpenCV
Android Application Programming with OpenCV

Overview

  • Set up OpenCV and an Android development environment on Windows, Mac, or Linux
  • Capture and display real-time videos and still images
  • Manipulate image data using OpenCV and Apache Commons Math
  • Track objects and render 2D and 3D graphics on top of them
  • ...
Introduction to Computer Graphics: Using Java 2D and 3D (Undergraduate Topics in Computer Science)
Introduction to Computer Graphics: Using Java 2D and 3D (Undergraduate Topics in Computer Science)

This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal,...

Pro Android Games
Pro Android Games

Combining actionable, real-world source code with graphics, Pro Android Games, Third Edition shows you how to build more sophisticated and addictive Android game apps with minimum effort. Harness the power of the latest Android 5.0 SDK to bring countless legendary, action-packed PC games to the Android platform.

With...

OpenSceneGraph 3.0: Beginner's Guide
OpenSceneGraph 3.0: Beginner's Guide

Written with a fast-paced but friendly and engaging approach, this Packt Beginner's Guide is designed to be placed alongside the computer as your guide and mentor. Step-by-step tutorials are bolstered by explanations of the reasoning behind what you are doing. You will quickly pick up the necessary skills, tips, and tricks for creating...

OpenGL Graphics Through Applications
OpenGL Graphics Through Applications
This book is the result of teaching computer graphics for one and two semester, year two/three undergraduate and postgraduate lecture courses in Computer Graphics. Throughout the book, theory is followed by implementation using C/C++ and complete programs are provided with suggestions for change to enhance student understanding. During 30 years of...
OpenGL(R) Programming on Mac OS(R) X: Architecture, Performance, and Integration
OpenGL(R) Programming on Mac OS(R) X: Architecture, Performance, and Integration
The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's best platforms for OpenGL development. OpenGL® Programming on Mac OS® X is the first comprehensive resource for every graphics...
Game Physics (Interactive 3d Technology Series)
Game Physics (Interactive 3d Technology Series)
Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to...
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