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OpenGL Data Visualization Cookbook
Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL
About This Book
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Get acquainted with a set of fundamental OpenGL primitives and concepts that enable users to create stunning visuals of arbitrarily complex 2D and 3D...
| | Pro Android Games
Combining actionable, real-world source code with graphics, Pro Android Games, Third Edition shows you how to build more sophisticated and addictive Android game apps with minimum effort. Harness the power of the latest Android 5.0 SDK to bring countless legendary, action-packed PC games to the Android platform.
With... | | OpenSceneGraph 3.0: Beginner's Guide
Written with a fast-paced but friendly and engaging approach, this Packt Beginner's Guide is designed to be placed alongside the computer as your guide and mentor. Step-by-step tutorials are bolstered by explanations of the reasoning behind what you are doing. You will quickly pick up the necessary skills, tips, and tricks for creating... |
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OpenGL Graphics Through ApplicationsThis book is the result of teaching computer graphics for one and two semester, year two/three undergraduate and postgraduate lecture courses in Computer Graphics. Throughout the book, theory is followed by implementation using C/C++ and complete programs are provided with suggestions for change to enhance student understanding. During 30 years of... | | | | Game Physics (Interactive 3d Technology Series)Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to... |
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