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 AndEngine for Android Game Development Cookbook
Over 70 highly effective recipes with real-world examples to get to grips with the powerful capabilities of AndEngine and GLES 2
Overview
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Step by step detailed instructions and information on a number of AndEngine functions, including illustrations and diagrams for added support and results.
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|  |  iOS Game Development Cookbook
Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you’re familiar with iOS and Objective-C, this is the problem-solving guide you want.
... |  |  OpenNI Cookbook
The release of Microsoft Kinect, then PrimeSense Sensor, and Asus Xtion opened new doors for developers to interact with users, re-design their application’s UI, and make them environment (context) aware. For this purpose, developers need a good framework which provides a complete application programming interface (API), and OpenNI is... |
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 API Design for C++
Writing large applications in C++ is a complex and tricky business. However, designing reusable C++
interfaces that are robust, stable, easy to use, and durable is even more difficult. The best way to succeed
in this endeavor is to adhere to the tenets of good Application Programming Interface (API)
design.
An API presents a... |  |  Programming Interactivity
This book is broken into three parts. The first introduces the three projects that will be
used throughout this book, the second introduces some of the most common themes
in creating interaction in designs and applications, and the third introduces some of
the more advanced topics that you may want to explore further. Also... |  |  Pro OpenGL ES for Android
In 1985 I brought home a new shiny Commodore Amiga 1000, about one week after
they were released. Coming with a whopping 512K of memory, programmable
colormaps, a Motorola 68K CPU, and a modern multitasking operating system, it had
“awesome” writ all over it. Metaphorically speaking, of course. I thought it might
make a... |
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 OpenCL Programming Guide
Industry pundits love drama. New products don’t build on the status quo
to make things better. They “revolutionize” or, better yet, define a “new
paradigm.” And, of course, given the way technology evolves, the results
rarely are as dramatic as the pundits make it seem.
Over the past decade,... |  |  Retro Game Programming: Unleashed for the Masses (Premier Press Game Development)
Twenty-one years ago, I read a book that changed my life. Today I hope to write a book
that will change yours. This is not a self-help book or some form of new philosophy. This
book is the gateway to the inner sanctums of game programming, past and present. Bold
words, I know, but I believe in this book with my whole heart. To someone... |  |  Beginning iPhone 4 Development: Exploring the iOS SDK
The authors of the bestselling Beginning iPhone 3 Development are back, with the same excellent material completely updated for iOS 4 and written from the ground up using the latest version of Apple's Xcode 3. All source code has been updated to use the latest Xcode templates and current APIs, and all-new screenshots show Xcode 3 in... |
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