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Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide
Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and...
Shaders for Game Programmers and Artists (Premier Press Game Development)
Shaders for Game Programmers and Artists (Premier Press Game Development)
The topic of Shaders for Game Programmers and Artists is shader development; therefore,
the book is written for anybody who has some interest in the topic. Because the topics and
techniques covered throughout this book are so varied, it is bound to be of interest to
everybody from hobbyist programmers to professional shader
...
Cross-Platform Game Programming (Game Development)
Cross-Platform Game Programming (Game Development)
With many of today’s games being released simultaneously on all platforms, the need for a good cross-platform development strategy is essential. Cross-Platform Game Programming covers this rarely discussed area and provides the techniques needed to develop your games effectively. It explains the plethora of problems that exist within every...
Game Programming using Qt 5 Beginner's Guide: Create amazing games with Qt 5, C++, and Qt Quick, 2nd Edition
Game Programming using Qt 5 Beginner's Guide: Create amazing games with Qt 5, C++, and Qt Quick, 2nd Edition

A complete guide to designing and building fun games with Qt and Qt Quick using associated toolsets

Key Features

  • A step by step guide to learn Qt by building simple yet entertaining games
  • Get acquainted with a small yet powerful addition?Qt Gamepad Module, that enables Qt...
OpenGL(R) Shading Language
OpenGL(R) Shading Language
The OpenGL® Shading Language, a high-level procedural shading language for OpenGL®, is the most important new development in graphics programming to emerge in years. OpenGL is the leading cross-platform 3D-graphics API, and the OpenGL Shading Language allows developers to take total control over the most important stages of the...
OpenGL SuperBible: Comprehensive Tutorial and Reference (6th Edition)
OpenGL SuperBible: Comprehensive Tutorial and Reference (6th Edition)

OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both...

WebGL Beginner's Guide
WebGL Beginner's Guide
WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without requiring the user to install additional software. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar to even experienced web developers.

...
Computer Graphics Through OpenGL®: From Theory to Experiments
Computer Graphics Through OpenGL®: From Theory to Experiments

COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE

From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active...

Foundations of 3D Graphics Programming: Using JOGL and Java3D
Foundations of 3D Graphics Programming: Using JOGL and Java3D
"A good, concise computer graphics textbook covering 3D concepts, essential fundamentals theory, and easy-to-follow OpenGL practical programming in Java."

Dr. Jack Bresenham, Retired IBM Senior Technical Staff Member

Increasingly in the realms of science and industry,...

Core Animation: Simplified Animation Techniques for Mac and iPhone Development
Core Animation: Simplified Animation Techniques for Mac and iPhone Development

Apple’s Core Animation framework enables Mac OS X, iPhone, and iPod touch developers to create richer, more visual applications–more easily than ever and with far less code. Now, there’s a comprehensive, example-rich, full-color reference to Core Animation for experienced OS X and iPhone developers who want...

Beginning Android Games
Beginning Android Games

Hi there, and welcome to the world of Android game development. You came here to learn about game development on Android, and we hope to be the people who enable you to realize your ideas.

Together we’ll cover quite a range of materials and topics: Android basics, audio and graphics programming, a little math and
...

Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems
Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems
Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX),...
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