|
|
|
|
| | Shaders for Game Programmers and Artists (Premier Press Game Development)The topic of Shaders for Game Programmers and Artists is shader development; therefore, the book is written for anybody who has some interest in the topic. Because the topics and techniques covered throughout this book are so varied, it is bound to be of interest to everybody from hobbyist programmers to professional shader... | | Cross-Platform Game Programming (Game Development)With many of today’s games being released simultaneously on all platforms, the need for a good cross-platform development strategy is essential. Cross-Platform Game Programming covers this rarely discussed area and provides the techniques needed to develop your games effectively. It explains the plethora of problems that exist within every... |
|
| | OpenGL(R) Shading LanguageThe OpenGL® Shading Language, a high-level procedural shading language for OpenGL®, is the most important new development in graphics programming to emerge in years. OpenGL is the leading cross-platform 3D-graphics API, and the OpenGL Shading Language allows developers to take total control over the most important stages of the... | | |
|
WebGL Beginner's Guide
WebGL is a new web technology that brings hardware-accelerated 3D graphics to the
browser without requiring the user to install additional software. As WebGL is based on
OpenGL and brings in a new concept of 3D graphics programming to web development,
it may seem unfamiliar to even experienced web developers.
... | | Computer Graphics Through OpenGL®: From Theory to Experiments
COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE
From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active... | | Foundations of 3D Graphics Programming: Using JOGL and Java3D"A good, concise computer graphics textbook covering 3D concepts, essential fundamentals theory, and easy-to-follow OpenGL practical programming in Java."
Dr. Jack Bresenham, Retired IBM Senior Technical Staff Member
Increasingly in the realms of science and industry,... |
|
|
|
Result Page: 12 11 10 9 8 7 6 5 4 3 2 1 |