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Android on x86: An Introduction to Optimizing for Intel® Architecture
Android on x86: An Introduction to Optimizing for Intel® Architecture

Android on x86: an Introduction to Optimizing for Intel® Architecture serves two main purposes. First, it makes the case for adapting your applications onto Intel’s x86 architecture, including discussions of the business potential, the changing landscape of the Android marketplace, and the unique challenges and...

Intel Galileo and Intel Galileo Gen 2: API Features and Arduino Projects for Linux Programmers
Intel Galileo and Intel Galileo Gen 2: API Features and Arduino Projects for Linux Programmers

Intel® Galileo and Intel® Galileo Gen 2: API Features and Arduino Projects for Linux Programmers provides detailed information about Intel® Galileo and Intel® Galileo Gen 2 boards for all software developers interested in Arduino and the Linux platform. The book covers the new Arduino APIs and is an introduction for...

Android Studio Game Development: Concepts and Design
Android Studio Game Development: Concepts and Design

This one of a kind short book walks any Android developer through the process of creating mobile games using the new Android Studio IDE. Android Studio offers a myriad of tools for developers such as enhanced intellisense and device emulation. This book provides a quick and easy to read format; introduces the reader to these key tools and...

Mastering OpenCV Android Application Programming
Mastering OpenCV Android Application Programming

Master the art of implementing computer vision algorithms on Android platforms to build robust and efficient applications

About This Book

  • Understand and utilise the features of OpenCV, Android SDK, and OpenGL
  • Detect and track specific objects in a video using Optical Flow and Lucas Kanade...
SFML Essentials
SFML Essentials

A fast-paced, practical guide to building functionally enriched 2D games using the core concepts of SFML

About This Book

  • Learn to utilize the features of SFML quickly to create interactive games
  • Realize your game ideas by following practical tutorials based on the essential features of...
Augmented Reality with Kinect
Augmented Reality with Kinect

If you know C/C++ programming, then this book will give you the ability to develop augmented reality applications with Microsoft’s Kinect. By the end of the course you will have created a complete game.

Overview

  • Understand all major Kinect API features including image streaming, skeleton tracking...
Android Application Development Cookbook - Second Edition
Android Application Development Cookbook - Second Edition

Over 100 recipes to help you solve the most common problems faced by Android Developers today

About This Book

  • Find the answers to your common Android programming problems, from set up to security, to help you deliver better applications, faster
  • Uncover the latest features of Android...
Python in Practice: Create Better Programs Using Concurrency, Libraries, and Patterns (Developer's Library)
Python in Practice: Create Better Programs Using Concurrency, Libraries, and Patterns (Developer's Library)

Winner of the 2014 Jolt Award for "Best Book"

 

“Whether you are an experienced programmer or are starting your career, Python in Practice is full of valuable advice and example to help you improve your craft by thinking about...

Python Playground: Geeky Projects for the Curious Programmer
Python Playground: Geeky Projects for the Curious Programmer

Python is a powerful programming language that’s easy to learn and fun to play with. But once you’ve gotten a handle on the basics, what do you do next?

Python Playground is a collection of imaginative programming projects that will inspire you to use Python to make art and music, build simulations of
...

Beginning Python Games Development, Second Edition: With PyGame
Beginning Python Games Development, Second Edition: With PyGame

Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game.

In this update to the first ever...

Real-Time 3D Graphics with WebGL 2: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0), 2nd Edition
Real-Time 3D Graphics with WebGL 2: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0), 2nd Edition
A comprehensive guide with 80+ examples on 3D programming in WebGL2, covering computer graphics topics such as rendering, 3D math, cameras, and more.

Key Features:
  • Create visually stunning, high-performance 3D applications for the web with WebGL 2
  • ...
Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems
Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems
Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX),...
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