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OpenGL Game Programming w/CD (Prima Tech's Game Development)
OpenGL Game Programming w/CD (Prima Tech's Game Development)
OpenGL® Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft® DirectX®, programming essentials for Microsoft Windows®, and 3D theory, you'll quickly move on to lessons on the functionality of OpenGL. Most of the...
Programming the Cell Processor: For Games, Graphics, and Computation
Programming the Cell Processor: For Games, Graphics, and Computation

Make the Most of IBM’s Breakthrough Cell Processor in Any Gaming, Graphics, or Scientific Application

 

IBM’s Cell processor delivers truly stunning computational power: enough to satisfy even the most demanding gamers and graphics...

OpenGL SuperBible (3rd Edition)
OpenGL SuperBible (3rd Edition)
OpenGL SuperBible, Third Edition is a comprehensive, hands-on guide for Mac and Windows programmers who need to know how to program with the new version of OpenGL. This book will help readers master and expand their knowledge of 3D graphics programming and OpenGL implementation. Seasoned OpenGL programmers will also...
Android Wireless Application Development (2nd Edition) (Developer's Library)
Android Wireless Application Development (2nd Edition) (Developer's Library)

Android™ Wireless Application Development  Second Edition

 

Lauren Darcey

Shane Conder

 

The start-to-finish guide to Android application...

Augmented Reality with Kinect
Augmented Reality with Kinect

If you know C/C++ programming, then this book will give you the ability to develop augmented reality applications with Microsoft’s Kinect. By the end of the course you will have created a complete game.

Overview

  • Understand all major Kinect API features including image streaming, skeleton tracking...
OpenGL 4.0 Shading Language Cookbook
OpenGL 4.0 Shading Language Cookbook

The OpenGL Shading Language (GLSL) Version 4.0 brings unprecedented power and flexibility to programmers interested in creating modern, interactive, graphical programs. It allows us to harness the power of modern Graphics Processing Units (GPUs) in a straightforward way by providing a simple, yet powerful, language and API.

The...

Learning Game Physics with Bullet Physics and OpenGL
Learning Game Physics with Bullet Physics and OpenGL

Practical 3D physics simulation experience with modern feature-rich graphics and physics APIs

Overview

  • Create your own physics simulations and understand the various design concepts of modern games
  • Build a real-time complete game application, implementing 3D graphics and physics entirely...
Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert's Voice in Java)
Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert's Voice in Java)
Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands…

Java gaming expert Andrew Davison will show you how to develop...

The Java(TM) 3D API Specification
The Java(TM) 3D API Specification
The Java 3D API, an exciting new part of the JavaMedia suite of APIs, enables the creation of three-dimensional graphics applications and Internet-based 3D applets. It gives developers high-level constructs for creating and manipulating 3D geometry and for building the structures used in rendering that geometry. With Java 3D, developers...
Python in Practice: Create Better Programs Using Concurrency, Libraries, and Patterns (Developer's Library)
Python in Practice: Create Better Programs Using Concurrency, Libraries, and Patterns (Developer's Library)

Winner of the 2014 Jolt Award for "Best Book"

 

“Whether you are an experienced programmer or are starting your career, Python in Practice is full of valuable advice and example to help you improve your craft by thinking about...

3D Computer Graphics: A Mathematical Introduction with OpenGL
3D Computer Graphics: A Mathematical Introduction with OpenGL
This book is an introduction to 3-D computer graphics with particular emphasis
on fundamentals and the mathematics underlying computer graphics. It includes
descriptions of how to use the cross-platformOpenGL programming environment.
It also includes source code for a ray tracing software package. (Accompanying
software is
...
Foundations of 3D Graphics Programming: Using JOGL and Java3D
Foundations of 3D Graphics Programming: Using JOGL and Java3D

OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by...

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