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Mastering C++ Game Development: Create professional and realistic 3D games using C++ 17
Mastering C++ Game Development: Create professional and realistic 3D games using C++ 17

High-end game development with advanced C++ 17 programming techniques

Key Features

  • Make the best use of object-oriented capabilities of C++ to develop high-end games
  • Create reusable C++ libraries and editor tools for your game
  • Series of example projects...
Learn ARCore - Fundamentals of Google ARCore: Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0
Learn ARCore - Fundamentals of Google ARCore: Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

Create next-generation Augmented Reality and Mixed Reality apps with the latest version of Google ARCore

Key Features

  • Harness the power of the Google's new augmented reality (AR) platform ARCore to build cutting-edge Augmented reality apps
  • Learn core concepts of...
Core Techniques and Algorithms in Game Programming
Core Techniques and Algorithms in Game Programming

To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered...

Practical Java Game Programming
Practical Java Game Programming

Java is gaining more and more acceptance in the game development community, and with good commercial-quality Java games on the market, it will become a definitive choice. Practical Java Game Programming identifies the technological path developers need to take to make this happen. It explores and illustrates cutting-edge Java game...

Shaders for Game Programmers and Artists (Premier Press Game Development)
Shaders for Game Programmers and Artists (Premier Press Game Development)
The topic of Shaders for Game Programmers and Artists is shader development; therefore,
the book is written for anybody who has some interest in the topic. Because the topics and
techniques covered throughout this book are so varied, it is bound to be of interest to
everybody from hobbyist programmers to professional shader
...
Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)
Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)
An indispensable reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.

Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural
...
Game Physics (Interactive 3d Technology Series)
Game Physics (Interactive 3d Technology Series)
Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to...
Game Programming Gems (Game Programming Gems Series)
Game Programming Gems (Game Programming Gems Series)
Aimed at the working (or aspiring) Visual C/C++ game programmer, Game Programming Gems contains over 60 programming tips that have been gathered from more than 40 working game gurus. It you want to build your own games or are interested simply in how games work, this text provides an intriguing glimpse into how the pros create...
Game Programming Gems 4 (Game Programming Gems Series)
Game Programming Gems 4 (Game Programming Gems Series)
Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to...
Pro OGRE 3D Programming
Pro OGRE 3D Programming

Pro OGRE 3D Programming is your detailed guide to utilizing the OGRE 3D engine, one of the best-in-breed 3D rendering libraries available. You'll learn what OGRE is, and more importantly, what it is not. OGRE gives you an object-oriented interface to render 3D scenes independent of the implementation, such as Direct3D or OpenGL. OGRE is...

Microsoft(R) XNA(TM) Unleashed: Graphics and Game Programming for Xbox 360 and Windows
Microsoft(R) XNA(TM) Unleashed: Graphics and Game Programming for Xbox 360 and Windows
Many developers became interested in programming because they saw a video game and thought, “How did they do that?” This book helps demystify what is required to make video games. Being able to write games on a next-generation console like the Xbox 360 has never been an option for the masses before. Now with the XNA Framework, games can...
Guide to Graphics Software Tools (Springer Professional Computing)
Guide to Graphics Software Tools (Springer Professional Computing)
Current graphics software and hardware combine to allow multiple-level functionality and open up new application areas for scientists of all disciplines, and for computer scientists and engineers in particular. This integrated guide explains and lists readily available and widely used graphics software tools and their applications, while also...
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