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Game Programming Using QT
Game Programming Using QT

A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

About This Book

  • Learn to create simple 2D to complex 3D graphics and games using all possible tools and widgets available for game development in Qt
  • Understand technologies such as QML,...
Android Wireless Application Development Volume II: Advanced Topics (3rd Edition) (Developer's Library)
Android Wireless Application Development Volume II: Advanced Topics (3rd Edition) (Developer's Library)

Pioneered by the Open Handset Alliance and Google,Android is a popular, free, opensource

mobile platform that has taken the wireless world by storm.This book and Android Wireless Application Development Volume I: Android Essentials provide comprehensive guidance for software development teams on designing,
...
Android Application Development Cookbook - Second Edition
Android Application Development Cookbook - Second Edition

Over 100 recipes to help you solve the most common problems faced by Android Developers today

About This Book

  • Find the answers to your common Android programming problems, from set up to security, to help you deliver better applications, faster
  • Uncover the latest features of Android...
OpenGL 4 Shading Language Cookbook - Second Edition
OpenGL 4 Shading Language Cookbook - Second Edition

Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way.

Overview

  • Discover simple and advanced techniques for leveraging modern OpenGL and...
Practical Eclipse Rich Client Platform Projects (Practical Projects)
Practical Eclipse Rich Client Platform Projects (Practical Projects)
Eclipse and the Rich Client Platform (RCP) together form a leading development platform. It provides a lightweight software component framework based on plug–ins. In addition to allowing Eclipse to be extended using other programming languages, it provides the key to the seamless integration of tools with Eclipse. The RPC gives Eclipse its...
SFML Essentials
SFML Essentials

A fast-paced, practical guide to building functionally enriched 2D games using the core concepts of SFML

About This Book

  • Learn to utilize the features of SFML quickly to create interactive games
  • Realize your game ideas by following practical tutorials based on the essential features of...
Mobile 3D Graphics: with OpenGL ES and M3G (The Morgan Kaufmann Series in Computer Graphics)
Mobile 3D Graphics: with OpenGL ES and M3G (The Morgan Kaufmann Series in Computer Graphics)
Graphics and game developers must learn to program for mobility. This book will teach you how.

"This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their
...
Graphics Shaders: Theory and Practice, Second Edition
Graphics Shaders: Theory and Practice, Second Edition

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of...

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)

Includes Complete Coverage of the OpenGL® Shading Language!

 

Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects,...

Opengl Superbible: The Complete Guide to Opengl Programming for Windows Nt and Windows 95
Opengl Superbible: The Complete Guide to Opengl Programming for Windows Nt and Windows 95

Welcome to OpenGL SuperBible! The first time I ever heard of OpenGL was at the 1992 Win32 Developers Conference in San Francisco. Windows NT 3.1 was in early beta (or late alpha) and many vendors were present, pledging their future support for this exciting new platform. Among them was a company called Silicon Graphics, Inc. (SGI)....

Android Studio Game Development: Concepts and Design
Android Studio Game Development: Concepts and Design

This one of a kind short book walks any Android developer through the process of creating mobile games using the new Android Studio IDE. Android Studio offers a myriad of tools for developers such as enhanced intellisense and device emulation. This book provides a quick and easy to read format; introduces the reader to these key tools and...

Android Game Programming by Example
Android Game Programming by Example

Harness the power of the Android SDK by building three immersive and captivating games

About This Book

  • Implement the critical main game loop and structure your games to enable an array of advanced features
  • Animate your characters with sprite sheets, add multiple scrolling parallax...
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