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| | | | 3D Graphics for Game Programming
Many of computer graphics classes in colleges are focused on real-time rendering
and animation. However, it is not easy to nd an appropriate textbook,
which presents the state of the art in interactive graphics, is balanced between
theory and practicality, and is of a proper length to be covered in a semester.
This book is... |
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Android on x86: An Introduction to Optimizing for Intel® Architecture
Android on x86: an Introduction to Optimizing for Intel® Architecture serves two main purposes. First, it makes the case for adapting your applications onto Intel’s x86 architecture, including discussions of the business potential, the changing landscape of the Android marketplace, and the unique challenges and... | | Mobile 3D Graphics SoC: From Algorithm to Chip
The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems
As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the... | | Learning Physics Modeling with PhysX
In this day and age, physics engines play a very critical role in the success of a sophisticated game. PhysX is a state-of-the-art cross-platform physics engine widely used by top game studios and developers. It contains all the physics-related components you will need and exploits the parallel-processing capability of modern GPUs as well as... |
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