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Real-Time Graphics Rendering Engine (Advanced Topics in Science and Technology in China)
Real-Time Graphics Rendering Engine (Advanced Topics in Science and Technology in China)

"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering...

Model-based Visual Tracking: The OpenTL Framework
Model-based Visual Tracking: The OpenTL Framework

Object tracking is a broad and important fi eld in computer science, addressing the most different applications in the educational, entertainment, industrial, and manufacturing areas. Since the early days of computer vision, the state of the art of visual object tracking has evolved greatly, along with the available imaging devices...

Microsoft Dynamics Sure Step 2010
Microsoft Dynamics Sure Step 2010

Investing in a business application—be it managing one's customers, tracking inventory, coordinating global resources, or just being able to get real-time visibility to cash flow—has never been so important. Gone are the days when companies invested in business applications, such as CRM and ERP, to simply streamline their...

Maximizing Your Sales with Microsoft Dynamics CRM 2011
Maximizing Your Sales with Microsoft Dynamics CRM 2011

Microsoft Dynamics CRM is a customer relationship management tool. At its very core, Microsoft Dynamics CRM is a database. It’s the place where you can enter information about your customers: Who works at the company, what are their roles, who at your company has communicated with them, what have they purchased, and have they...

Digital Modeling
Digital Modeling

Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the...

Windows PowerShell 3.0 First Steps
Windows PowerShell 3.0 First Steps

Gary said nearly everything I wanted to include in the Introduction. I designed this book for the complete beginner, and you should therefore read the book from beginning to end. If you want a more reference oriented book, you should check out my PowerShell Best Practices books, or even PowerShell 3.0 Step by Step. Actually, the Step...

Apache Sqoop Cookbook
Apache Sqoop Cookbook
It’s been four years since, via a post to the Apache JIRA, the first version of Sqoop was released to the world as an addition to Hadoop. Since then, the project has taken several turns, most recently landing as a top-level Apache project. I’ve been amazed at how many people use this small tool for a...
Graphics Shaders: Theory and Practice, Second Edition
Graphics Shaders: Theory and Practice, Second Edition

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of...

3ds Max Speed Modeling for 3D Artists
3ds Max Speed Modeling for 3D Artists
This book is aimed at artists who already know essentials of modeling and are considering modeling specialization. A big part of specialization involves seeking ways to streamline your work flow. Possibly you're a diploma student and want to level up your 3ds Max skills after a short course, or possibly you're self-taught and want...
Ruby on Rails Tutorial: Learn Web Development with Rails (2nd Edition)
Ruby on Rails Tutorial: Learn Web Development with Rails (2nd Edition)

Ruby on Rails™ Tutorial by Michael Hartl has become a must-read for developers learning how to build Rails apps.”

Peter Cooper, Editor of Ruby Inside

 

Using Rails, developers can build...

The Game Artist's Guide to Maya
The Game Artist's Guide to Maya

Welcome to The Game Artist’s Guide to Maya! Whether you’re a current 3D Artist in the game industry or you’re looking forward to becoming one, this book will help you learn the skills and techniques you need to become successful. This is the first Maya Press title to focus on creating game art, and I hope you enjoy it!

...
CryENGINE 3 Cookbook
CryENGINE 3 Cookbook

With the overall complexity involved in creating games becoming exceedingly difficult and expensive with every successive console generation, many game developers have turned to middleware engines, such as the CryENGINE, that offer a complete pipeline for the game development process. CryENGINE is a perfect fit for most developers as it...

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