Unix Shell Programming is a tutorial aimed at helping Unix and Linux users get optimal performance out of their operating out of their operating system. It shows them how to take control of their systems and work efficiently by harnessing the power of the shell to solve common problems. The reader learns everything he or she needs to know to...
Materials for the Hydrogen Economy describes the technical challenges and the current efforts in developing materials possessing the properties required for handling each stage of the hydrogen fuel chain. This book covers all seven of the current hydrogen production methods, as well as distribution, storage, and utilization technologies-fuel cells...
Real-time rendering poses severe computational requirements to computers. In order to maintain a continuous looking motion for the human eye, at least 20 images need to be generated in each second. An image consists of about a million pixels, which means that for a single pixel the visible point and its color should be computed in less than 50 ns...
Investing in a business application—be it managing one's customers, tracking inventory, coordinating global resources, or just being able to get real-time visibility to cash flow—has never been so important. Gone are the days when companies invested in business applications, such as CRM and ERP, to simply streamline their...
Feature engineering is a crucial step in the machine-learning pipeline, yet this topic is rarely examined on its own. With this practical book, you’ll learn techniques for extracting and transforming features—the numeric representations of raw data—into formats for machine-learning models. Each chapter guides you...
Welcome to Beginning Google SketchUp for 3D Printing. I’m pleased that you chose this book as a companion to guide you in your 3D printing and SketchUp modeling adventures. Whether you’re an experienced pro or a seasoned 3D designer, hobbyist, craftsperson, or artist who is new to Google SketchUp and Shapeways, you will find...
"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering...