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Java 9 for Programmers (4th Edition) (Deitel Developer Series)
Java 9 for Programmers (4th Edition) (Deitel Developer Series)

The professional programmer’s Deitel® guide to Java® 9 and the powerful Java platform

 

Written for programmers with a background in another high-level language, this book applies the...

OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition
OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition

Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6

Key Features

  • Explore techniques for implementing shadows using shadow maps and shadow volumes
  • Learn to use GLSL...
Unity 5.x Shaders and Effects Cookbook
Unity 5.x Shaders and Effects Cookbook

Master the art of Shader programming to bring life to your Unity projects

About This Book

  • This book will help you master the technique of physically based shading in Unity 5 to add realism to your game quickly through precise recipes
  • From an eminent author, this book offers you the fine...
OpenGL SuperBible: Comprehensive Tutorial and Reference (6th Edition)
OpenGL SuperBible: Comprehensive Tutorial and Reference (6th Edition)

OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both...

Point-Based Graphics (Morgan Kaufmann Series in Computer Graphics and Geometric Modeling)
Point-Based Graphics (Morgan Kaufmann Series in Computer Graphics and Geometric Modeling)
This book will present the latest research results in point-based computer graphics. After an overview of the key issues, affordable 3D scanning devices will be discussed and new concepts for the mathematical representation of point-sampled shapes will be presented. Then the authors will describe methods for high-performance and high-quality...
Learning Maya 6 Rendering
Learning Maya 6 Rendering
Learning Maya 6: Rendering is your resource for creating dazzling imagery in Maya. Get hands-on experience with the power of the Maya rendering engine and mental ray for Maya as you set lights and cameras to your scenes, apply materials and textures to your models, create shading networks, and much more! Whether you are striving for...
OpenGL ES 3.0 Programming Guide (2nd Edition)
OpenGL ES 3.0 Programming Guide (2nd Edition)

OpenGL®  ES is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or...

Rendering for Beginners: Image Synthesis using RenderMan
Rendering for Beginners: Image Synthesis using RenderMan
'Rendering for Beginners is bound to become a must-read for anyone interested in Pixar's RenderMan. Saty's experience as both RenderMan practitioner and RenderMan teacher gives him a unique and valuable perspective. I can't wait to add a copy to my own graphics library.'
Graphics Tools---The jgt Editors' Choice
Graphics Tools---The jgt Editors' Choice

Computer Graphics professionals can now find in one volume a collection of 32 "gems" chosen by the editors of the journal of graphics tools, one of the leading publications in the field. These selected papers provide practical ideas and techniques that solve real problems in the areas of - Math & Programming Techniques...

OpenGL 4 Shading Language Cookbook - Second Edition
OpenGL 4 Shading Language Cookbook - Second Edition

Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way.

Overview

  • Discover simple and advanced techniques for leveraging modern OpenGL and...
GPU Pro 4: Advanced Rendering Techniques
GPU Pro 4: Advanced Rendering Techniques

GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.

Section editors Wolfgang Engel,...

Maya 4.5 Savvy
Maya 4.5 Savvy

Maya is famed for its intuitive interface, and yet this high-end 3D application is so powerful that no one masters it without help. Maya 4.5 Savvy is an update to the successful Mastering Maya 3 and provides precisely the help you need to take your skills to the next level, regardless of your field and how much or little you...

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