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Java 9 for Programmers (4th Edition) (Deitel Developer Series)
Java 9 for Programmers (4th Edition) (Deitel Developer Series)

The professional programmer’s Deitel® guide to Java® 9 and the powerful Java platform

 

Written for programmers with a background in another high-level language, this book applies the...

OpenGL 4 Shading Language Cookbook - Second Edition
OpenGL 4 Shading Language Cookbook - Second Edition

Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way.

Overview

  • Discover simple and advanced techniques for leveraging modern OpenGL and...
C+ + for Programmers (Deitel Developer Series)
C+ + for Programmers (Deitel Developer Series)
The professional programmer’s DEITEL® guide to C++ and object-oriented application development

Written for programmers with a background in high-level language programming, this book applies the Deitel signature live-code approach to teaching programming and explores the C++ language and C++ Standard
...
Beat the Forex Dealer: An insider's look into trading today's foreign exchange market
Beat the Forex Dealer: An insider's look into trading today's foreign exchange market

The foreign-exchange market is often referred to as the Slaughterhouse where novice traders go to get 'chopped up'. It is one of egos and money, where millions of dollars are won and lost every day and phones are routinely thrown across hectic trading desks. This palpable excitement has led to the explosion of the retail FX market,...

Point-Based Graphics (Morgan Kaufmann Series in Computer Graphics and Geometric Modeling)
Point-Based Graphics (Morgan Kaufmann Series in Computer Graphics and Geometric Modeling)
This book will present the latest research results in point-based computer graphics. After an overview of the key issues, affordable 3D scanning devices will be discussed and new concepts for the mathematical representation of point-sampled shapes will be presented. Then the authors will describe methods for high-performance and high-quality...
Learning Maya 6 Rendering
Learning Maya 6 Rendering
Learning Maya 6: Rendering is your resource for creating dazzling imagery in Maya. Get hands-on experience with the power of the Maya rendering engine and mental ray for Maya as you set lights and cameras to your scenes, apply materials and textures to your models, create shading networks, and much more! Whether you are striving for...
OpenGL ES 3.0 Programming Guide (2nd Edition)
OpenGL ES 3.0 Programming Guide (2nd Edition)

OpenGL®  ES is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or...

Rendering for Beginners: Image Synthesis using RenderMan
Rendering for Beginners: Image Synthesis using RenderMan
'Rendering for Beginners is bound to become a must-read for anyone interested in Pixar's RenderMan. Saty's experience as both RenderMan practitioner and RenderMan teacher gives him a unique and valuable perspective. I can't wait to add a copy to my own graphics library.'
Graphics Tools---The jgt Editors' Choice
Graphics Tools---The jgt Editors' Choice

Computer Graphics professionals can now find in one volume a collection of 32 "gems" chosen by the editors of the journal of graphics tools, one of the leading publications in the field. These selected papers provide practical ideas and techniques that solve real problems in the areas of - Math & Programming Techniques...

GPU Pro 4: Advanced Rendering Techniques
GPU Pro 4: Advanced Rendering Techniques

GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.

Section editors Wolfgang Engel,...

Maya 4.5 Savvy
Maya 4.5 Savvy

Maya is famed for its intuitive interface, and yet this high-end 3D application is so powerful that no one masters it without help. Maya 4.5 Savvy is an update to the successful Mastering Maya 3 and provides precisely the help you need to take your skills to the next level, regardless of your field and how much or little you...

Mathematics for 3D Game Programming and Computer Graphics, Third Edition
Mathematics for 3D Game Programming and Computer Graphics, Third Edition

This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and...

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