OpenGL ES 3.0 Programming Guide (2nd Edition)
OpenGL® ES™ is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or...
3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation
This book was written to give beginning 3D artists a map
through the art and how to get involved in the 3D industry. You
can use this book by reading all the way through it cover to cover
with or without doing the tutorials, by picking and choosing
chapters based on gaps you want to fill, or as a quick reference to
a concept you...
OpenGL 4 Shading Language Cookbook - Second Edition
Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way.
Discover simple and advanced techniques for leveraging modern OpenGL and...
Maya 4.5 Savvy
Maya is famed for its intuitive interface, and yet this high-end 3D application is so powerful that no one masters it without help. Maya 4.5 Savvy is an update to the successful Mastering Maya 3 and provides precisely the help you need to take your skills to the next level, regardless of your field and how much or little you...
Virtual Vixens: 3D Character Modeling and Scene Placement Features software workshops for 3ds Max, Maya, CINEMA 4D, Lightwave, and Softimage XSI.
Hot, hotter, hottest. See how todays leading modeling artists create 3D characters that sizzle and get the techniques youll need to create your own virtual vixens.
Steven Stahlberg, Liam Kemp, Marco Patrito, and Sze Jones from Blur Studio...
CINEMA 4D 10 Workshop Model, animate and render with a practical command of all the essential functions and tools in CINEMA 4D 10. Detailed tutorials, suitable for novices and experienced users alike, demonstrate how to navigate the redesigned UI and orient you to the workflow. Next, the author guides you through the creation of a more complex project in which you...
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