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Mastering OpenCV with Practical Computer Vision Projects
Mastering OpenCV with Practical Computer Vision Projects

Computer Vision is fast becoming an important technology and is used in Mars robots, national security systems, automated factories, driver-less cars, and medical image analysis to new forms of human-computer interaction. OpenCV is the most common library for computer vision, providing hundreds of complex and fast algorithms. But it has a...

Windows 10 Anniversary Update Bible
Windows 10 Anniversary Update Bible

Your all-inclusive guide to Windows 10 Anniversary Edition

Windows 10 Bible, Anniversary Update presents the ultimate reference for enterprise and professional Windows 10 Anniversary Update users. From setup and settings to networking and the daily workflow, this book provides expert guidance on all aspects of the OS....

Microsoft XNA Game Studio Creator's Guide, Second Edition
Microsoft XNA Game Studio Creator's Guide, Second Edition

Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.

Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio

Develop...

Meet the Kinect: An Introduction to Programming Natural User Interfaces (Technology in Action)
Meet the Kinect: An Introduction to Programming Natural User Interfaces (Technology in Action)

In this chapter you’ll unbox a new Kinect—or if you have one already, you’ll disconnect it from your Xbox. Then you’ll install some software, plug the Kinect into a computer, and take a look at what all of the fuss is about with this unique device. You’ll learn what the different components of the Kinect are and...

Hardware Hacking: Have Fun While Voiding Your Warranty
Hardware Hacking: Have Fun While Voiding Your Warranty

"If I had this book 10 years ago, the FBI would never have found me!" -- Kevin Mitnick This book has something for everyone---from the beginner hobbyist with no electronics or coding experience to the self-proclaimed "gadget geek." Take an ordinary piece of equipment and turn it into a personal work of art. Build upon an...

Home Theater For Dummies (Computer/Tech)
Home Theater For Dummies (Computer/Tech)

Overwhelmed with big screen TV and home theater audio options? What do you need to build the perfect home theater experience? Home Theater For Dummies, 3rd Edition shows you how to plan a home theater system and choose components that fit your budget and your room.

Beginning with the most basic information, this guide...

Physics for Game Developers: Science, math, and code for realistic effects
Physics for Game Developers: Science, math, and code for realistic effects

If you want to enrich your game’s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You’ll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets....

Beginning XNA 3.0 Game Programming: From Novice to Professional (Beginning from Novice to Professional)
Beginning XNA 3.0 Game Programming: From Novice to Professional (Beginning from Novice to Professional)
It’s hard to believe the runaway popularity XNA has achieved in the short period of time since it was released in late 2006. At that time, I got together with a couple friends to check out (with some trepidation, I must confess) whether games really could be written in managed code.

We were very excited, and everyone wanted to know
...
XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA)
XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA)
When Microsoft released XNA in December 2006, it immediately became clear that this new technology would have a major impact on the possibilities for game developers. XNA was designed from the ground up with ease of use in mind, while not sacrificing performance or capabilities to achieve this goal. As a bonus, any game you create in XNA for the PC...
Building Web Reputation Systems
Building Web Reputation Systems

Today’s Web is the product of over a billion hands and minds. Around the clock and around the globe, people are pumping out contributions small and large: full-length features on Vimeo, video shorts on YouTube, comments on Blogger, discussions on Yahoo! Groups, and tagged-and-titled Del.icio.us bookmarks. User-generated content...

Kinect for Windows SDK Programming Guide
Kinect for Windows SDK Programming Guide

Build motion-sensing applications with Microsoft's Kinect for Windows SDK quickly and easily

  • Building application using Kinect for Windows SDK.
  • Covers the Kinect for Windows SDK v1.6.
  • A practical step-by-step tutorial to make learning easy for a beginner.
  • A detailed...
iPhone 3D Game Programming All In One
iPhone 3D Game Programming All In One

This is a complete guide to iPhone and iPod Touch game development. Beginning with the basics and ending with a finished game published in the App store this book covers all the fundamentals. The combined strength of Unity and the iPhone development platform are used to full effect allowing even complete novices to create and publish an...

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