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Introduction to Python for Science and Engineering (Series in Computational Physics)
Introduction to Python for Science and Engineering (Series in Computational Physics)

Series in Computational Physics
Steven A. Gottlieb and Rubin H. Landau, Series Editors

Introduction to Python for Science and Engineering

This guide offers a quick and incisive introduction to Python programming for anyone. The author has carefully developed a concise...

ReactJS by Example- Building Modern Web Applications with React
ReactJS by Example- Building Modern Web Applications with React

Key Features

  • Create pragmatic real-world applications while learning React and its modern developer tools
  • Build sustainable user interfaces by transforming data into components of UI
  • Learn how to generate reusable ReactJS components effectively

Book Description

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Qt5 Python GUI Programming Cookbook: Building responsive and powerful cross-platform applications with PyQt
Qt5 Python GUI Programming Cookbook: Building responsive and powerful cross-platform applications with PyQt

Over 60 recipes to help you design interactive, smart, and cross-platform GUI applications

Key Features

  • Get succinct QT solutions to pressing GUI programming problems in Python
  • Learn how to effectively implement reactive programming
  • Build customized...
Image and Geometry Processing for 3-D Cinematography (Geometry and Computing)
Image and Geometry Processing for 3-D Cinematography (Geometry and Computing)

The book presents an overview of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. The book covers recent developments in computer vision and computer graphics that have made 3-D cinematography possible, and reviews the challenges and open issues that need to...

Practical Algorithms for 3D Computer Graphics, Second Edition
Practical Algorithms for 3D Computer Graphics, Second Edition

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.

...
Blender 2.49 Scripting
Blender 2.49 Scripting

Blender 3D is a popular, open source modeling package that can produce photo-realistic 3D images and animations. Automating tasks and extending the functionality of an extensive application like Blender will streamline your workflow and make the impossible possible. However, implementing scripts may be daunting.

This book takes a...

HTML5 and JavaScript Projects: Build on your Basic Knowledge of HTML5 and JavaScript to Create Substantial HTML5 Applications
HTML5 and JavaScript Projects: Build on your Basic Knowledge of HTML5 and JavaScript to Create Substantial HTML5 Applications
Build on your basic knowledge of HTML5 and JavaScript to create substantial HTML5 applications. Through the many interesting projects you can create in this book, you'll develop HTML5 skills for future projects, and extend the core skills you may have learned with its companion book, The Essential Guide to HTML5.

...

iPhone for Programmers: An App-Driven Approach (Deitel Developer Series)
iPhone for Programmers: An App-Driven Approach (Deitel Developer Series)

The professional programmer’s DEITEL® guide to iPhone app development using iPhone SDK 3.x, Xcode®, Objective-C® and Cocoa®

More than 1.5 billion iPhone apps were downloaded from Apple’s App Store in just one year! This book gives you everything
...

Python Programming for the Absolute Beginner
Python Programming for the Absolute Beginner

If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the for the absolute beginner series teach the principles of programming through simple game creation. You will acquire the skills that you need for more practical Python...

Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores
Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores

Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don’t have experience with Apple’s developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the...

Thinking Animation: Bridging the Gap Between 2D and CG
Thinking Animation: Bridging the Gap Between 2D and CG
Learn how to think before you animate. Thinking Animation is a one-of-a-kind book that emphasizes how artists can use traditional animation techniques and principles with the computer generated animation technology of today. Written by seasoned animators with experience in both 2D and CG, Thinking Animation is an exquisite guide aimed at...
3-D Human Modeling and Animation, Second Edition
3-D Human Modeling and Animation, Second Edition

All the tools and know-how to create digital characters that can move, express emotions, and talk

3-D Human Modeling and Animation demonstrates how you can use your artistic skills in figure drawing, painting, and sculpture to create animated human figures using the latest computer technology. This easy-to-follow book guides you...

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