Home | Amazing | Today | Tags | Publishers | Years | Search 
Solar Power for Your Home (Green Guru Guides)
Solar Power for Your Home (Green Guru Guides)

Easy, inexpensive, do-it-yourself solar energy projects

Featuring step-by-step instructions and useful photos and illustrations, this hands-on guide is filled with solar energy solutions you can put to use right away. Solar Power for Your Home shows you how to set up a variety of simple, money-saving solar projects quickly...

The Visual Dictionary of Photography
The Visual Dictionary of Photography

Welcome to The Visual Dictionary of Photography, a book that provides clear definitions and illustrations of key terms and concepts encountered in photography, lens-based media and the wider visual arts.

This book gives straightforward explanations of some of the more confusing jargon of the digital era (such as tone...

ZBrush 4 Sculpting for Games: Beginner's Guide
ZBrush 4 Sculpting for Games: Beginner's Guide

Since ZBrush was released, it dramatically changed the way game art is created. It is unmatched in its speed for creating highly detailed models and thus, is widely used in the games and film industry. We could even say that if you want to be a game artist today, ZBrush is considered a standard.

A few years ago, ZBrush was used...

Computer Facial Animation
Computer Facial Animation

This book is about computer facial models, computer-generated facial images, and facial animation. In particular, it addresses the principles of creating face models and the manipulation or control of computer-generated facial attributes. In addition, various sections in the book describe and explain the development of specific computer...

Computer Graphics for Artists: An Introduction
Computer Graphics for Artists: An Introduction

Computer Graphics for Artists: an introduction is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics

Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements,...

Fluid Simulation
Fluid Simulation

This book is designed to give the reader a practical introduction to fluid simulation for graphics. The field of fluid dynamics, even just in animation, is vast and so not every topic will be covered, and many wonderful papers will sadly be passed over in the hope of distilling the essentials; this is far from a thorough survey. The...

Apple Pro Training Series: Final Cut Pro for Avid Editors (4th Edition)
Apple Pro Training Series: Final Cut Pro for Avid Editors (4th Edition)

This is one book where, in fact, we do wish to compare apples to oranges. As often as possible, we describe an Avid function and then describe the equivalent Final Cut Pro function and how to access and apply it. In addition, the book offers images of Avid screens, buttons, and icons so you can get your bearings...

Google SketchUp Workshop: Modeling, Visualizing, and Illustrating
Google SketchUp Workshop: Modeling, Visualizing, and Illustrating

SketchUp is both simple and intuitive; there is no doubt about that. It usually takes a couple of hours to get grips on it and to create your first 3D models. But when you are using it for a professional project – with all the attendant time and quality constraints – you have to get a few things straight first to avoid the...

Write Your Way into Animation and Games: Create a Writing Career in Animation and Games
Write Your Way into Animation and Games: Create a Writing Career in Animation and Games

Audiovisual storytelling has a long, well-developed history. As far back as the earliest known prehistoric times, human beings have communicated the essence of story through the use of pictures and sound: whether it’s cave paintings of the hunt, a poet proclaiming the epic adventures of Odysseus, Greek actors performing tragedy...

Digital Modeling of Material Appearance (The Morgan Kaufmann Series in Computer Graphics)
Digital Modeling of Material Appearance (The Morgan Kaufmann Series in Computer Graphics)

Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital...

Texturing and Modeling, Third Edition: A Procedural Approach
Texturing and Modeling, Third Edition: A Procedural Approach

What is a realistic image? This is an age-old question in art, and a contemporary question in computer graphics. This book provides a modern answer involving the computer and a new definition of realism.

The classic definition of realism has been veridical realism. Does the picture pass the comparison test? That is, would an...

Game Programming Gems 8
Game Programming Gems 8

Welcome to the eighth edition of the Game Programming Gems series, started by Mark DeLoura in 2000. The first edition was inspired by Andrew Glassner‘s popular Graphics Gems series. Since then, other Gems series have started, including AI Gems and a new series focused on the capabilities of programmable graphics, the ShaderX series....

Result Page: 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 
©2024 LearnIT (support@pdfchm.net) - Privacy Policy