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 |  |  The Amber Room: A NovelThe Amber Room is one of the greatest treasures ever made by man: an entire room forged of exquisite amber, from its four massive walls to its finely crafted furniture. But it is also the subject of one of history’s most intriguing mysteries. Originally commissioned in 1701 by Frederick I of Prussia, the Room was later perfected Tsarskoe... |  |  What Were They Thinking?: The Brainless Blunders That Changed Sports HistoryIn the uninspired corner of publishing that produces too many hackneyed sports titles, the efforts of Kyle Garlett shine.In Garlett's hands, moments that are hilarious or painful (or both, depending on one's rooting interest) become opportunities to extract lessons from delicious ironies.. A fine choice. (amNew York )
In 1919, the... |
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 The Design of Climate Policy (CESifo Seminar Series)Debates over post-Kyoto Protocol climate change policy often take note of two issues: the feasibility and desirability of international cooperation on climate change policies, given the failure of the United States to ratify Kyoto and the very limited involvement of developing countries, and the optimal timing of climate policies. In this book... |  |  Best iPhone Apps: The Guide for Discriminating DownloadersIf you want to load your iPhone or iPod Touch with some interesting apps, odds are you'll be overwhelmed by the number of choices at Apple's App Store--all 35,000 of them (and counting). What you need is a reliable guide to the best, most useful, and most entertaining iPhone apps, concisely cataloged and described. Well, look no further, because... |  |  Becoming Agile: ...in an imperfect worldMany books discuss Agile from a theoretical or academic perspective. Becoming Agile takes a different approach and focuses on explaining Agile from a case-study perspective. Agile principles are discussed, explained, and then demonstrated in the context of a case study that flows throughout the book. The case study is based on a mixture of... |
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 Space Time Play: Computer Games, Architecture and Urbanism: the Next LevelComputer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) â the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one... |  |  Practical Formal Software Engineering: Wanting the Software You GetPractical Formal Software Engineering is a textbook aimed at final year undergraduate and graduate students, emphasizing formal methods in writing robust code quickly. Engineering is an informal process using formal logics as tools and components to obtain timely practical solutions. This book takes an engineering approach to illuminate the... |  |  The Business and Culture of Digital Games: Gamework and Gameplay"Fusing digital technologies and cultural creativity, exploiting global networks of production and distribution with little regulation and embodying the liberal ideas of individual choice and agency, digital games seem to epitomize global post-industrial neo-liberal cultural products. Kerr finds reality a bit more complex. For all their... |
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