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Protecting Games: A Security Handbook for Game Developers and Publishers
Protecting Games: A Security Handbook for Game Developers and Publishers

This book is intended to infect its readers with an interest and concern for game protection. My goal is not to preach to the ”security converted,” but to convince game designers, developers, programmers, managers, marketeers, and artists that they should care about the security of their games and give them confidence that there are...

Programming the Cell Processor: For Games, Graphics, and Computation
Programming the Cell Processor: For Games, Graphics, and Computation

Make the Most of IBM’s Breakthrough Cell Processor in Any Gaming, Graphics, or Scientific Application

 

IBM’s Cell processor delivers truly stunning computational power: enough to satisfy even the most demanding gamers and graphics...

Flash Professional CS5 and Flash Catalyst CS5 For Dummies
Flash Professional CS5 and Flash Catalyst CS5 For Dummies

A full-color guide for getting rewarding results with the latest version of Flash

Flash is used in the creation of Web animation, games, media rich Web sites, presentations, and more. Adobe has divided the new version of Flash into three separate products for different audiences, and this book covers the Professional...

XNA 3D Primer
XNA 3D Primer

This Wrox Blox will guide you through the world of 3D programming and give you solid knowledge and a foundation in game programming using Microsoft's XNA Framework. You will learn the fundamentals from 3D mathematics to model animation, including all the subjects needed to start developing 3D games, such as how to position objects in 3D...

PlayStation®Mobile Development Cookbook
PlayStation®Mobile Development Cookbook

Over 65 recipes that will help you create and develop amazing mobile applications!

Overview

  • Learn how you can create your own fantastic PlayStation®Mobile (PSM) applications
  • Develop 2D games quickly and easily, complete with graphics, audio, and input
  • Discover how to...
Kivy: Interactive Applications in Python - Second Edition
Kivy: Interactive Applications in Python - Second Edition

Create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library

About This Book

  • Utilize the power of Kivy to develop applications that run on all the major platforms
  • Build user interfaces (UI) and control multi-touch events to improve the user...
The Physics of Rugby
The Physics of Rugby
This book began three decades ago, on a cold Saturday morning in early September. That was when I pulled on for the first time the scarlet jersey of Icknield, a high school named for a fierce tribe of Britons, the Iceni, who under their warrior queen Boadicea inflicted several heavy defeats upon the Romans. Our opponents that morning were from the...
XNA Game Studio 4.0 for Xbox 360 Developers
XNA Game Studio 4.0 for Xbox 360 Developers

Discover how to create exciting and challenging games for the Xbox 360 using XNA Game Studio 4.0 and the Visual C# programming language. XNA Game Studio 4.0 for Xbox 360 Developers provides experienced game developers with a comprehensive overview of the XNA Framework, providing all the tools,...

The Game Artist's Guide to Maya
The Game Artist's Guide to Maya

Welcome to The Game Artist’s Guide to Maya! Whether you’re a current 3D Artist in the game industry or you’re looking forward to becoming one, this book will help you learn the skills and techniques you need to become successful. This is the first Maya Press title to focus on creating game art, and I hope you enjoy it!

...
Performance Metrics for Haptic Interfaces (Springer Series on Touch and Haptic Systems)
Performance Metrics for Haptic Interfaces (Springer Series on Touch and Haptic Systems)

Haptics technology is being used more and more in different applications, such as in computer games for increased immersion, in surgical simulators to create a realistic environment for training of surgeons, in surgical robotics due to safety issues and in mobile phones to provide feedback from user action. The existence of these applications...

Wireless Home Networking Simplified
Wireless Home Networking Simplified

Using today’s wireless networks, you can save money, become more productive, and even have more fun! Now, there’s an easy, fully illustrated step-by-step guide to wireless networking for your home: Wireless Home Networking Simplified.

 

...

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit
Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.

In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll...

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