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Microsoft XNA Game Studio Creator's Guide, Second Edition
Microsoft XNA Game Studio Creator's Guide, Second Edition

Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.

Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio

Develop...

A History of Video Games in 64 Objects
A History of Video Games in 64 Objects

Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and...

Real-Time Visual Effects for Game Programming (Gaming Media and Social Effects)
Real-Time Visual Effects for Game Programming (Gaming Media and Social Effects)

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game...

Game Programming Gems 8
Game Programming Gems 8

Welcome to the eighth edition of the Game Programming Gems series, started by Mark DeLoura in 2000. The first edition was inspired by Andrew Glassner‘s popular Graphics Gems series. Since then, other Gems series have started, including AI Gems and a new series focused on the capabilities of programmable graphics, the ShaderX series....

Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design/Usability)
Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design/Usability)

Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the...

Meet the Kinect: An Introduction to Programming Natural User Interfaces (Technology in Action)
Meet the Kinect: An Introduction to Programming Natural User Interfaces (Technology in Action)

In this chapter you’ll unbox a new Kinect—or if you have one already, you’ll disconnect it from your Xbox. Then you’ll install some software, plug the Kinect into a computer, and take a look at what all of the fuss is about with this unique device. You’ll learn what the different components of the Kinect are and...

Augmented Reality for Android Application Development
Augmented Reality for Android Application Development

As an Android developer, including Augmented Reality (AR) in your mobile apps could be a profitable new string to your bow. This tutorial takes you through every aspect of AR for Android with lots of hands-on exercises.

Overview

  • Understand the main concepts and architectural components of an AR...
Learning Unreal Engine iOS Game Development
Learning Unreal Engine iOS Game Development

Create exciting iOS games with the power of the new Unreal® Engine 4 subsystems

About This Book

  • Learn about the entire iOS pipeline, from game creation to game submission
  • Develop exciting iOS games with the Unreal Engine 4.x toolset
  • Step-by-step tutorials to build...
Learn to Program with Minecraft Plugins: Create Flaming Cows in Java Using CanaryMod
Learn to Program with Minecraft Plugins: Create Flaming Cows in Java Using CanaryMod

The first edition of this book used the Bukkit modding server and library, which was taken down due to a legal dispute in September 2014. This new edition has been completely revised to replace Bukkit with the CanaryMod library.

The bestselling, kid-tested book for Minecraft is now updated for CanaryMod! Write your own
...

iOS Game Programming Cookbook
iOS Game Programming Cookbook

Over 45 interesting game recipes that will help you create your next enthralling game

About This Book

  • Learn to create 2D graphics with Sprite Kit, game physics, AI behaviours, 3D game programming, and multiplayer gaming
  • Use native iOS frameworks for OpenGL to create 3D textures, allowing...
Raspberry Pi Embedded Projects Hotshot
Raspberry Pi Embedded Projects Hotshot

This book is targeted towards beginners and intermediate designers of mechatronic systems and embedded system design. Some familiarity with the Raspberry Pi and Python programming is preferred but not required.

The Raspberry Pi is a quaint example of technological innovations that come by once every two or three decades and set off...

Windows 10 Guidebook: A tour into the future of computing
Windows 10 Guidebook: A tour into the future of computing

Windows 10 is really easy to use with this guide – for Windows insiders upgrading from Windows 7 or 8.1 to Windows 10, as well as for first-time users that want to learn about the operating system basics. 
Chapters 1 and 2 present the new and changed features in Windows 10. Furthermore, we describe what you have to watch
...

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