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Making Smart Cities More Playable: Exploring Playable Cities (Gaming Media and Social Effects)
Making Smart Cities More Playable: Exploring Playable Cities (Gaming Media and Social Effects)

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their...

Rapid Java Persistence and Microservices: Persistence Made Easy Using Java EE8, JPA and Spring
Rapid Java Persistence and Microservices: Persistence Made Easy Using Java EE8, JPA and Spring
Gain all the essentials you need to create scalable microservices, which will help you solve real challenges when deploying services into production. This book will take you through creating a scalable data layer with polygot persistence. You’ll cover data access and query patterns in Spring and JPA in high-performance...
Neural Networks in Unity: C# Programming for Windows 10
Neural Networks in Unity: C# Programming for Windows 10
Learn the core concepts of neural networks and discover the different types of neural network, using Unity as your platform. In this book you will start by exploring back propagation and unsupervised neural networks with Unity and C#. You’ll then move onto activation functions, such as sigmoid...
Building Games with Ethereum Smart Contracts: Intermediate Projects for Solidity Developers
Building Games with Ethereum Smart Contracts: Intermediate Projects for Solidity Developers

Learn how to take your existing knowledge of Ethereum and Solidity to the next level. Hone your development skills and become more familiar with the syntax of the Solidity language by working through well-tested, well-documented intermediate-level sample projects.

You will begin by covering the basics of Ethereum,...

BeagleBone Cookbook: Software and Hardware Problems and Solutions
BeagleBone Cookbook: Software and Hardware Problems and Solutions

BeagleBone is an inexpensive web server, Linux desktop, and electronics hub that includes all the tools you need to create your own projects—whether it’s robotics, gaming, drones, or software-defined radio. If you’re new to BeagleBone Black, or want to explore more of its capabilities, this cookbook provides scores...

OpenCV Computer Vision with Python
OpenCV Computer Vision with Python

This book will show you how to use OpenCVs Python bindings to capture video, manipulate images, and track objects with either a normal webcam or a specialized depth sensor, such as the Microsoft Kinect. OpenCV is an open source, cross-platform libran' that provides building blocks for computer vision experiments and applications. It...

Augmented Learning: Research and Design of Mobile Educational Games
Augmented Learning: Research and Design of Mobile Educational Games
New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars, teachers, and students alike. In Augmented Learning, Eric Klopfer describes the largely untapped potential of mobile learning games--games played on such handheld devices as cell phones,...
Android Game Programming by Example
Android Game Programming by Example

Harness the power of the Android SDK by building three immersive and captivating games

About This Book

  • Implement the critical main game loop and structure your games to enable an array of advanced features
  • Animate your characters with sprite sheets, add multiple scrolling parallax...
Unity Multiplayer Games
Unity Multiplayer Games

Take your gaming development skills into the online multiplayer arena by harnessing the power of Unity 4 or 3. This is not a dry tutorial - it uses exciting examples and an enthusiastic approach to bring it all to life.

Overview

  • Create a variety of multiplayer games and apps in the Unity 4 game engine,...
Developing Turn-Based Multiplayer Games: with GameMaker Studio 2 and NodeJS
Developing Turn-Based Multiplayer Games: with GameMaker Studio 2 and NodeJS
Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up.  You will...
Augmented Reality for Android Application Development
Augmented Reality for Android Application Development

As an Android developer, including Augmented Reality (AR) in your mobile apps could be a profitable new string to your bow. This tutorial takes you through every aspect of AR for Android with lots of hands-on exercises.

Overview

  • Understand the main concepts and architectural components of an AR...
Beginning Android 4 Games Development (Beginning Apress)
Beginning Android 4 Games Development (Beginning Apress)

Hi there, and welcome to the world of Android game development. You came here to learn about game development on Android, and we hope to be the people who enable you to realize your ideas.



Together we’ll cover quite a range of materials and topics: Android basics, audio and graphics programming, a
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