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Network Your Computers & Devices Step by Step
Network Your Computers & Devices Step by Step

In a modern home, it is no longer unusual for family members to own multiple computers and network devices. In most houses, you can find at least a desktop computer, which is generally used for more performance-intensive tasks such as gaming or professional work of any kind. Parents bring home their work laptops or notebooks, which they...

Unity iOS Essentials
Unity iOS Essentials
Several years ago, before the iPhone existed, I began researching game engines. I looked at several engines, including the Sauerbraten Cube 2 engine, the Torque Game Engine, the Cocos2D engine, and others. I developed some game prototypes using each of these engines and found that all of them had issues that hindered game development. Then I...
XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition
XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

The Microsoft XNA Framework provides a powerful set of tools to allow development teams of any size, from the individual developer to larger independent teams, to rapidly develop high-performance quality games for multiple Microsoft-related platforms.

This book will present a series of video games, utilizing Visual Basic and...

Digital Piracy (Cybersafety)
Digital Piracy (Cybersafety)

The Internet has had and will continue to have a profound effect on society. It is hard to imagine life without such technologies as computers, cell phones, gaming devices, and so on. The Internet, World Wide Web, and their associated technologies have altered our social and personal experience of the world. In no other time in...

UMTS Signaling: UMTS Interfaces, Protocols, Message Flows and Procedures Analyzed and Explained
UMTS Signaling: UMTS Interfaces, Protocols, Message Flows and Procedures Analyzed and Explained

UMTS is real. In a continuously growing number of countries we can walk in the stores of mobile network operators or resellers and take UMTS PC cards or even third-generation (3G) phones home and use them instantly. Every day the number of equipments and their feature sets gets broader. The “dream” of multimedia on mobile...

OpenGL ES Game Development (Premier Press Game Development)
OpenGL ES Game Development (Premier Press Game Development)

You say you want a revolution? Well, sometimes the smallest things can create the biggest changes. OpenGL ES originated that way—in a modest 3Dlabs project in 2001 that sought to define a standardized subset of OpenGL for a range of embedded systems. It soon became clear that there was a widespread industry desire for a small...

Beginning Android 3
Beginning Android 3

Android is everywhere. Phones. Tablets. TVs and set-top boxes powered by Google TV. Soon, Android will be in cars and all sort of other places as well. However, the general theme of Android devices will be smaller screens and/or no hardware keyboard. And, by the numbers, Android will probably be associated mostly with smartphones for...

Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript
Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript

Addictive, frustrating. Fun, boring. Engaging, repetitive. Casual, demanding.

These words may contradict each other, but they express the roller coaster of sentiments felt by real-time strategy games players like me. I remember spending countless hours playing brilliant games such as EA/Maxis’s SimCity and SimCity 2000,...

Unity 3 Game Development Hotshot
Unity 3 Game Development Hotshot

Only Unity fits the bill of being a game engine that allows you to create a full 3D game for free, and with phenomenal community support. This book will equip you with the skills to create professional looking games at no cost.

Unity 3 Game Development Hotshot will teach you how to exploit the full array of Unity 3D's...

Game Programming Gems 8
Game Programming Gems 8

Welcome to the eighth edition of the Game Programming Gems series, started by Mark DeLoura in 2000. The first edition was inspired by Andrew Glassner‘s popular Graphics Gems series. Since then, other Gems series have started, including AI Gems and a new series focused on the capabilities of programmable graphics, the ShaderX series....

iPhone and iPad in Action
iPhone and iPad in Action

iPhone and iPad In Action, compiled by mobile software developer and blogger Brandon Trebitowski, simplifies existing iPhone topics while also updating them to account for the 3.4 SDK framework including iPad coverage. Beyond covering the basics of iPhone development, this edition also explores exciting topics such as the...

XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360 (Developer's Library)
XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360 (Developer's Library)

Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360®

 

This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms,...

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