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Focus On 3D Models (Game Development)
Focus On 3D Models (Game Development)
No matter where you turn in the world of gaming, you?re bound to notice the rapidly increasing use of 3D. If you?re serious about game programming, you must understand the world of 3D modeling. Focus On 3D Models is the guide you need for doing just that! This is the only book on the market that gives game programmers a comprehensive guide to the...
Neural Networks in Unity: C# Programming for Windows 10
Neural Networks in Unity: C# Programming for Windows 10
Learn the core concepts of neural networks and discover the different types of neural network, using Unity as your platform. In this book you will start by exploring back propagation and unsupervised neural networks with Unity and C#. You’ll then move onto activation functions, such as sigmoid...
Location-Based Services: Fundamentals and Operation
Location-Based Services: Fundamentals and Operation
Location-based Services (LBSs) are mobile services for providing information that has been created, compiled, selected or filtered under consideration of the users’ current locations or those of other persons or mobile devices. Typical examples are restaurant finders, buddy trackers, navigation services or applications in the areas of mobile...
Virtual Realities: Dagstuhl Seminar 2008
Virtual Realities: Dagstuhl Seminar 2008

The articles by well-known international experts intend to facilitate more elaborate expositions of the research presented at the seminar, and to collect and document the results of the various discussions, including ideas and open problems that were identified. Correspondingly the book will consist of two parts. Part I will consist of...

The Black Art of Xbox Mods
The Black Art of Xbox Mods
The Xbox might be described as a powerful, proprietary PC that has been customized exclusively for running games. This book will help you to maximize the potential of your Xbox video game console by showing you how to modify your Xbox in various ways. You will learn how to disassemble your Xbox, right down to the motherboard, and you will...
Meet the Kinect: An Introduction to Programming Natural User Interfaces (Technology in Action)
Meet the Kinect: An Introduction to Programming Natural User Interfaces (Technology in Action)

In this chapter you’ll unbox a new Kinect—or if you have one already, you’ll disconnect it from your Xbox. Then you’ll install some software, plug the Kinect into a computer, and take a look at what all of the fuss is about with this unique device. You’ll learn what the different components of the Kinect are and...

Simulation and Serious Games for Education (Gaming Media and Social Effects)
Simulation and Serious Games for Education (Gaming Media and Social Effects)
This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014).

It
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Pro Android Web Game Apps: Using HTML5, CSS3 and JavaScript
Pro Android Web Game Apps: Using HTML5, CSS3 and JavaScript

Dive into game development and create great multiplayer online games with Pro Android Web Game Apps. This hands-on guide covers both the theory and practice of browser game development for the Android platform. You'll use cutting-edge technologies to make game engines in your browser, establish real-time server communication, and create...

A History of Video Games in 64 Objects
A History of Video Games in 64 Objects

Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and...

Professional ASP.NET MVC 1.0 (Wrox Programmer to Programmer)
Professional ASP.NET MVC 1.0 (Wrox Programmer to Programmer)
The ASP.NET MVC framework is designed from the ground up with certain core principles in mind-extensibility, testability, and separation of concerns. The framework adds various conventions into the mix to help drive developers into the "Pit of Success," providing for a streamlined development experience that fits the way the web works....
Augmented Reality for Android Application Development
Augmented Reality for Android Application Development

As an Android developer, including Augmented Reality (AR) in your mobile apps could be a profitable new string to your bow. This tutorial takes you through every aspect of AR for Android with lots of hands-on exercises.

Overview

  • Understand the main concepts and architectural components of an AR...
OpenGL Game Programming w/CD (Prima Tech's Game Development)
OpenGL Game Programming w/CD (Prima Tech's Game Development)
OpenGL® Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft® DirectX®, programming essentials for Microsoft Windows®, and 3D theory, you'll quickly move on to lessons on the functionality of OpenGL. Most of the...
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