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Replay: The History of Video Games
Replay: The History of Video Games

A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay: The History of Video Games is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past. Along...

Software Development and Professional Practice
Software Development and Professional Practice

What’s this book all about? Well, it’s about how to develop software, from a personal perspective. We’ll look at what it means for you to take a problem and produce a program to solve it from beginning to end. That said, this book focuses a lot on design. How do you design software? What things do you take into...

Building Games with Ethereum Smart Contracts: Intermediate Projects for Solidity Developers
Building Games with Ethereum Smart Contracts: Intermediate Projects for Solidity Developers

Learn how to take your existing knowledge of Ethereum and Solidity to the next level. Hone your development skills and become more familiar with the syntax of the Solidity language by working through well-tested, well-documented intermediate-level sample projects.

You will begin by covering the basics of Ethereum,...

Critical Play: Radical Game Design
Critical Play: Radical Game Design
For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan...
Fedora 7 Unleashed
Fedora 7 Unleashed
Welcome to Fedora 7 Unleashed! This book covers the free Linux distribution named Fedora and includes a fully functional and complete operating system produced by the Fedora Project, sponsored by Red Hat.

Fedora is directly descended from one of the most popular Linux distributions ever: Red Hat Linux. Those of you who know nothing...

Game Developer's Marketplace
Game Developer's Marketplace
In 1995 I got a call from Keith Weiskamp, who wanted me to turn a bunch of notes I was putting out on the Internet into a book about game development. That book became the Ultimate Game Developer’s Sourcebook, and it was a chance for me to really document an industry I love. It will forever hold a special place in my life.

As I set
...
SFML Game Development
SFML Game Development

If you've got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here - the only real limit is your imagination.

Overview

  • Develop a complete game throughout the book
  • Learn how to...
Beginning DirectX 9 (Game Development Series)
Beginning DirectX 9 (Game Development Series)
Welcome to the exciting world of 3D graphics creation with DirectX 9! "Beginning DirectX® 9" is your introductory guide to creating realistic virtual worlds and characters for games. This true beginner?s guide offers easy-to-follow instructions for getting your first DirectX program up and running. Then it?s on to 3D concepts and...
Passive Optical Networks: Principles and Practice
Passive Optical Networks: Principles and Practice
The advent of video-on-demand and interactive gaming has prompted the deployment of broadband infrastructures. Because of its large bandwidth, Passive Optical Networks (PONs) are seen as the technology to make this happen. However, there are numerous standards and technologies - EPON, BPON, GPON, APON, WDM-PON, TDM-PON - which network providers and...
Software Testing (2nd Edition)
Software Testing (2nd Edition)
Software Testing is the book for new or aspiring software testers interested in learning about this crucial part of the software development process. The complexity and size of today's software makes writing bug-free code extremely difficult, even for highly experienced programmers. Couple that with our increasing reliance on software for...
Sony Clie for Dummies
Sony Clie for Dummies
Put your office and more in the palm of your hand!

Manage contacts, tasks, and appointments, send e-mail, and play games

Your Sony CLIÉ is an amazing gadget, and with this book to guide you, it’ll soon become your best friend. Sure, it keeps your schedule, to-do list, and address book, but did you know it’ll also...

Readings in Multimedia Computing and Networking (The Morgan Kaufmann Series in Multimedia Information and Systems)
Readings in Multimedia Computing and Networking (The Morgan Kaufmann Series in Multimedia Information and Systems)
READINGS in Multimedia Computing is a collection of seminal research papers culled from the literature of the last ten years. Although the origins of multimedia computing and networking can be traced back to the development of systems such as the AT&T Picturephone in the late 1960s, it wasn't until the 1990s that the field came into its own....
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