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 Multiple View Geometry in Computer Vision"The authors have succeeded very well in describing the main techniques in mainstream multiple view geometry, both classical and modern, in a clear and consistent way....I heartily recommend this book." Computing Reviews
A basic problem in computer vision is to understand the structure of a real world scene. This... |  |  |  |  |
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 |  |  Unleashing Web 2.0: From Concepts to CreativityDr. Gottfried Vossen and Stephen Hagemann have very clearly explained the transition to the new read/write era of the Webalso known as Web 2.0. This book will help you understand the ongoing evolution of the Web, and push you to create applications that take advantage of the read/write Web. Richard MacManus, Editor, Read/WriteWeb... |  |  Geometry for Computer Graphics: Formulae, Examples and ProofsGeometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis. Geometry for Computer... |
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 PostScript(R) Language Reference Manual (2nd Edition)Programmers who specialize in PostScript, the page-description language, now have a newly updated reference guide for LanguageLevel 3. PostScriptЮ Language Reference starts off with a bit of history on the language and an overview of the new version. It goes on to cover basic topics such as raster output devices, scan conversion,... |  |  |  |  CINEMA 4D 10 WorkshopModel, animate and render with a practical command of all the essential functions and tools in CINEMA 4D 10. Detailed tutorials, suitable for novices and experienced users alike, demonstrate how to navigate the redesigned UI and orient you to the workflow. Next, the author guides you through the creation of a more complex project in which you... |
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