Computer Graphics Through OpenGL®: From Theory to Experiments
COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE
From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active...
OpenCL Programming Guide
Industry pundits love drama. New products don’t build on the status quo
to make things better. They “revolutionize” or, better yet, define a “new
paradigm.” And, of course, given the way technology evolves, the results
rarely are as dramatic as the pundits make it seem.
Over the past decade,...
OpenGL Data Visualization Cookbook
Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL
About This Book
Get acquainted with a set of fundamental OpenGL primitives and concepts that enable users to create stunning visuals of arbitrarily complex 2D and 3D...
OpenCL Programming by Example
For a comprehensive, easy-to-swallow guide to OpenCL Programming, this book is out on its own. That's because it teaches through examples and covers everything from parallel sorting to optimization in simple stages.
Learn about all of the OpenCL Architecture and major APIs.
Lua Game Development Cookbook
Over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua
About This Book
Discover how to solve common and less common problems in game mechanics
Learn about modern computer graphics, sounds, physics, artificial intelligence...
|Result Page: 12 11 10 9 8 7 6 5 4 3 |