Home Theater For Dummies (Computer/Tech)
Overwhelmed with big screen TV and home theater audio options? What do you need to build the perfect home theater experience? Home Theater For Dummies, 3rd Edition shows you how to plan a home theater system and choose components that fit your budget and your room.
Beginning with the most basic information, this guide...
Physics for Game Developers: Science, math, and code for realistic effects
If you want to enrich your game’s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You’ll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets....
Basics of Game Design
The video game industry has grown explosively over the past decade
and is now a major provider of home entertainment. Since the North
American release of the Nintendo Entertainment System (NES) in
1985, game industry revenues have also grown substantially and, according
to the marketing research company NDP Group, grossed... Learn C++ for Game Development
If you’re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you’ll need to build game apps and applications.
Learn C++ for Game Development will show you how to:
Master C++ features such as...
Learn 2D Game Development with C# (Expert's Voice in Game Development)
2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game.
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