Augmented Reality with Kinect
If you know C/C++ programming, then this book will give you the ability to develop augmented reality applications with Microsoft’s Kinect. By the end of the course you will have created a complete game.
Understand all major Kinect API features including image streaming, skeleton tracking...
Corona SDK Hotshot
A detailed guide with 10 projects specifically designed to expand the fundamentals of this exciting mobile development platform!
Ten fully developed code projects that build on previous projects and present new techniques.
Freely reusable art and sound files included with every...
Dart 1 for Everyone: Fast, Flexible, Structured Code for the Modern Web
Beginning DirectX 10 Game Programming Discover the exciting world of game programming and 3D graphics creation using DirectX 10! "Beginning DirectX® 10 Game Progmramming" is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to... Adobe Flex 4.5 Fundamentals: Training from the Source
Macromedia introduced Flex in 2004 so that developers could write web applications for the
nearly ubiquitous Flash platform. These applications benefited from the improved design,
usability, and portability that Flex made possible, dramatically changing the user experience.
These features are a cornerstone of Web 2.0, a new generation...
C#Builder Kick Start C#Builder Kick Start provides a rapid overview of the C#Builder tool, a Borland developer's introduction to C# explaining the new forms and interfaces, and set of examples illustrating the power of C#, C#Builder, and .NET development. Special attention is paid to differences between existing Borland tools and...
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