Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Android on x86: An Introduction to Optimizing for Intel® Architecture
Android on x86: An Introduction to Optimizing for Intel® Architecture

Android on x86: an Introduction to Optimizing for Intel® Architecture serves two main purposes. First, it makes the case for adapting your applications onto Intel’s x86 architecture, including discussions of the business potential, the changing landscape of the Android marketplace, and the unique challenges and...

LDAP Programming with Java(TM)
LDAP Programming with Java(TM)
In this book we’ve provided a very large number of examples for every aspect of
programming with Directory SDK for Java, from simple code snippets to more than
two dozen complete components and applications. You may be able to use some of
them as starting points for your own projects.

We do not discuss directory
...
Eclipse Development Using the Graphical Editing Framework And the Eclipse Modeling Framework (IBM Redbooks)
Eclipse Development Using the Graphical Editing Framework And the Eclipse Modeling Framework (IBM Redbooks)

Eclipse Development using the Graphical Editing Framework and the Eclipse Modelling Framework is written for developers who use the Eclipse SDK to develop plug-in code. This IBM Redbook is intended for a technical readership and for developers who already have good knowledge and experience in Eclipse plug-in development.

In this...

Android Programming: Pushing the Limits
Android Programming: Pushing the Limits

Unleash the power of the Android OS and build the kinds ofbrilliant, innovative apps users love to use

If you already know your way around the Android OS and can builda simple Android app in under an hour, this book is for you. Ifyou’re itching to see just how far you can push it anddiscover what Android is really...

Building iPhone OS Accessories: Use the iPhone Accessories API to Control and Monitor Devices
Building iPhone OS Accessories: Use the iPhone Accessories API to Control and Monitor Devices

This book provides a serious, in-depth look at Apple’s External Accessory Framework and the iPhone Accessories API. You’ll learn how to create new, integrated solutions that combine iPhone apps with dedicated hardware.

The iPhone OS Accessories API expands the opportunities for innovative iPhone developers, allowing you...

Qt for Symbian
Qt for Symbian

The Qt environment is THE new platform to make and build mobile applications. Get ahead of the crowd with this timely tutorial on developing GUIs.

Qt for Symbian takes a unique look at this cutting-edge programming environment. Step-by-step it explains Qt in an easy to access fashion, using simple examples...

Meet the Kinect: An Introduction to Programming Natural User Interfaces (Technology in Action)
Meet the Kinect: An Introduction to Programming Natural User Interfaces (Technology in Action)

In this chapter you’ll unbox a new Kinect—or if you have one already, you’ll disconnect it from your Xbox. Then you’ll install some software, plug the Kinect into a computer, and take a look at what all of the fuss is about with this unique device. You’ll learn what the different components of the Kinect are and...

Beginning iOS 6 Games Development
Beginning iOS 6 Games Development

Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell?  Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK.   

Beginning iOS 6 Games Development provides a clear
...

Learning Physics Modeling with PhysX
Learning Physics Modeling with PhysX

In this day and age, physics engines play a very critical role in the success of a sophisticated game. PhysX is a state-of-the-art cross-platform physics engine widely used by top game studios and developers. It contains all the physics-related components you will need and exploits the parallel-processing capability of modern GPUs as well as...

Mastering CryENGINE
Mastering CryENGINE

Use CryENGINE at a professional level and master the engine's advanced features to build AAA quality games

Overview

  • Explore the CryENGINE production methods used by industry professionals
  • Master the advanced features of CryENGINE, such as facial animation and the input system
  • ...
Android Wearable Programming
Android Wearable Programming

Expand on your Android development capabilities by building applications for Android Wear

About This Book

  • Get to grips with the Android Wear and Google Glass SDK to build your own wearable apps
  • Incorporate voice and input features into your wearable apps and develop custom interfaces for...
iPhone and iPad Apps for Absolute Beginners (Getting Started)
iPhone and iPad Apps for Absolute Beginners (Getting Started)

The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple’s online marketplace for iPhone applications. Over 1 billion apps have been downloaded in the 9 months the App Store has been open, ranging from the simplest games to the most complex business apps. Everyone has an idea...

unlimited object storage image
Result Page: 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 
©2020 LearnIT (support@pdfchm.net) - Privacy Policy