Home | Amazing | Today | Tags | Publishers | Years | Search 
J2EE Technology in Practice: Building Business Applications with the Java 2 Platform
J2EE Technology in Practice: Building Business Applications with the Java 2 Platform

Since its introduction, The Java 2 Platform, Enterprise Edition (J2EE) has achieved remarkable success among application server providers and their customers. More than a dozen leading application server companies have announced J2EE compatible products, and over one million developers have downloaded the J2EE SDK from Sun's J2EE Web site (...

Java Swing, Second Edition
Java Swing, Second Edition
This second edition of Java Swing thoroughly covers all the features available in Java 2 SDK 1.3 and 1.4. More than simply a reference, this new edition takes a practical approach. It is a book by developers for developers, with hundreds of useful examples, from beginning level to advanced, covering every component...
C#Builder Kick Start
C#Builder Kick Start
C#Builder Kick Start provides a rapid overview of the C#Builder tool, a Borland developer's introduction to C# explaining the new forms and interfaces, and set of examples illustrating the power of C#, C#Builder, and .NET development. Special attention is paid to differences between existing Borland tools and...
Wireless J2ME Platform Programming
Wireless J2ME Platform Programming

The authoritative tutorial for wireless J2ME application developers.

  • The essential tutorial for every J2ME platform developer: no wireless experience necessary
  • Complete coverage of architecture, design, coding, debugging, and deployment
  • Advanced topics include-persistent storage, networking,...
The J2EE Tutorial
The J2EE Tutorial

You're familiar with Java™ programming, but now it's time for you to take it to the next level and begin creating enterprise applications with the Java™ 2 Platform, Enterprise Edition (J2EE™). The J2EE™ Tutorial is the hands-on, example-driven guide that offers unparalleled technical guidance...

Working with Microsoft Dynamics(TM) CRM 3.0
Working with Microsoft Dynamics(TM) CRM 3.0
Get a practical, hands-on introduction to the fundamentals of adapting Microsoft CRM 3.0 to meet your specific business needs. With topics that include developing new functionality, designing implementations, and integrating Microsoft CRM with other business applications—including Microsoft Office OutlookВ® and Microsoft...
OpenGL Game Development (Wordware Applications Library)
OpenGL Game Development (Wordware Applications Library)
Describes step-by-step everything the OpenGL developers needs to know about windows programming and OpenGL including how use multi-texturing.

OpenGL is the industry standard for 3D graphics. The SDK has been used in
many leading applications, games, CAD, and military and medical simulations
over the past eight years. In OpenGL
...
Microsoft .NET for Programmers
Microsoft .NET for Programmers
Shows intermediate and advanced programmers how to deploy a single .NET application with multiple interfaces so that it can be accessed from the command line, through a Windows GUI, by means of a Web browser, or using a mobile device.

The purpose of this book is to explore the many parts that make up .NET, to assemble them into
a
...
Building .NET Applications for Mobile Devices
Building .NET Applications for Mobile Devices
Master mobile programming with this title! It demonstrates how to use the Microsoft .NET Framework and Visual Studio.Net to create applications for phones, Pocket PCs, and other portable devices. Focusing on ASP.NET and the .NET Mobile Web SDK, it shows how to deliver appropriately formatted content for diverse hand held clients from a single...
Collision Detection in Interactive 3D Environments
Collision Detection in Interactive 3D Environments
The heart of any system that simulates the physical interaction between objects is collision detectionthe ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the...
Programming the Nintendo Game Boy Advance: The Unofficial Guide (Game Development)
Programming the Nintendo Game Boy Advance: The Unofficial Guide (Game Development)
Develop your own games for the Nintendo Game Boy Advance! Now you can write, compile, and run Game Boy programs right on your Windows desktop! "Programming the Nintendo Game Boy Advance: The Unofficial Guide" will show you how you can use the free HAM SDK to create your own games for the Game Boy Advance. When you?re ready to take the...
Beginning DirectX 9 (Game Development Series)
Beginning DirectX 9 (Game Development Series)
Welcome to the exciting world of 3D graphics creation with DirectX 9! "Beginning DirectX® 9" is your introductory guide to creating realistic virtual worlds and characters for games. This true beginner?s guide offers easy-to-follow instructions for getting your first DirectX program up and running. Then it?s on to 3D concepts and...
Result Page: 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 
©2024 LearnIT (support@pdfchm.net) - Privacy Policy