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Microsoft XNA Game Studio Creator's Guide, Second Edition
Microsoft XNA Game Studio Creator's Guide, Second Edition

Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.

Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio

Develop...

Game Character Creation with Blender and Unity
Game Character Creation with Blender and Unity

A complete guide to creating usable, realistic game characters with two powerful tools

Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a...

Unity 2018 Augmented Reality Projects: Build four immersive and fun AR applications using ARkit, ARCore, and Vuforia
Unity 2018 Augmented Reality Projects: Build four immersive and fun AR applications using ARkit, ARCore, and Vuforia

Create engaging Augmented Reality (AR) applications with Unity 3D that can be experienced with devices such as HoloLens and Daydream

Key Features

  • Learn the principles of AR application development
  • Work with the most popular sensors used in AR games and applications across...
Jeff Duntemann's Drive-By Wi-Fi Guide
Jeff Duntemann's Drive-By Wi-Fi Guide
Everything you need to know to design, build, protect, and extend a Wi-Fi wireless network!

You don’t have to knock holes in your walls to network your computers and share your family’s Internet connection. Wi-Fi connects computers, printers, video cameras and game consoles into a fast Ethernet network via microwaves. In this...

OpenGL(R) ES 2.0 Programming Guide
OpenGL(R) ES 2.0 Programming Guide
Over the years, the “Red Book” has become the authoritative reference for each new version of the OpenGL API. Now we have the “Gold Book” for OpenGL ES 2.0—a cross-platform open standard ushering in a new era of shader programmability and visual sophistication for a wide variety of embedded and mobile devices, from...
Mathematical Programming and Game Theory (Indian Statistical Institute Series)
Mathematical Programming and Game Theory (Indian Statistical Institute Series)

This book discusses recent developments in mathematical programming and game theory, and the application of several mathematical models to problems in finance, games, economics and graph theory. All contributing authors are eminent researchers in their respective fields, from across the world. This book contains a collection of selected...

Beginning J2ME: From Novice to Professional, Third Edition
Beginning J2ME: From Novice to Professional, Third Edition

J2ME is a platform for wireless and mobile Java application development. Beginning J2ME makes this and all the fun you can have with it accessible to the first time wireless Java developer as well as useful to the experienced. This book includes coverage such as sound HTTPS support, lots of user interface API enhancements, a Game API,...

Biologically Inspired Artificial Intelligence for Computer Games
Biologically Inspired Artificial Intelligence for Computer Games
As game developers a few years from now, we may look back at current generation AI with astonishment and possibly with a hint of nostalgia. We will notice the extreme simplicity of the systems and behaviours we created, asking ourselves whether it was in fact by design or more by necessity. More importantly, we will be surprised by the amount of...
Scratch 1.4: Beginner's Guide
Scratch 1.4: Beginner's Guide

If you have the imaginative power to design complex multimedia projects but can't adapt to programming languages, then Scratch 1.4: Beginner's Guide is the book for you. Imagine how good you'll feel when you drag-and-drop your way to interactive games, stories, graphic artwork, computer animations, and much more using Scratch even...

The Motorola Xoom: Visual QuickStart Guide
The Motorola Xoom: Visual QuickStart Guide

Back in the early 1990s—1993, to be exact—Apple Computer launched a handheld computer product known as the Newton. Interestingly, the Newton was the first device to be called a personal digital assistant (PDA), a term that lives on today. Essentially, it was the first tablet computer. The one thing that most folks...

Game Development with Swift
Game Development with Swift

Embrace the mobile gaming revolution and bring your iPhone game ideas to life with Swift

About This Book

  • Create and design games for iPhone and iPad using SpriteKit
  • Learn all of the fundamentals of SpriteKit game development and mix and match techniques to customize your game
  • ...
Game Theory: An Introduction
Game Theory: An Introduction

An exciting new edition of the popular introduction to game theory and its applications

The thoroughly expanded Second Edition presents a unique, hands-on approach to game theory. While most books on the subject are too abstract or too basic for mathematicians, Game Theory: An Introduction, Second...

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