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Buying a Computer For Dummies
Buying a Computer For Dummies
Flat display? Satellite modem? What do YOU need?

Decide what you want your computer to do, and then pick the parts that get you there

If your top priority is cool multimedia, you have different computer needs from your pal who can't wait to play games online. Follow Dan's proven system, and you'll come out with the right stuff, buy...

Beginning Flash Game Programming For Dummies
Beginning Flash Game Programming For Dummies

You can start game programming in a flash

Here's how to create five different cool games — no experience necessary!

Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in...

Game Character Animation All in One
Game Character Animation All in One
Within the world of video games, characters become almost living entities. Through the use of logic and artificial intelligence, the video-game character is able to act and react to each situation. As the designer, you hold the character's creative expression in your control. Game Character Animation All in One is a comprehensive guide to the...
Beginning 3D Game Development with Unity: All-in-one, multi-platform game development
Beginning 3D Game Development with Unity: All-in-one, multi-platform game development

Real time 3D games have been around for well over ten years now. We’ve played them, created assets in the style of our favorites, and maybe even “mod”ed a few of them. But until recently, the cost of licensing one of the premier game engines has ranged from several hundred thousand to several million dollars per title...

Managed DirectX 9 Kick Start : Graphics and Game Programming
Managed DirectX 9 Kick Start : Graphics and Game Programming
Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time...
Beginning Kinect Programming with the Microsoft Kinect SDK
Beginning Kinect Programming with the Microsoft Kinect SDK

Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton...

Professional Android Open Accessory Programming with Arduino (Wrox Programmer to Programmer)
Professional Android Open Accessory Programming with Arduino (Wrox Programmer to Programmer)

Learn how to control your home or car from your Android smartphone - air conditioning, lights, entertainment systems, and more!

Android Open Accessory is a new, simple, and secure protocol for connecting any microcontroller-empowered device to an Android smartphone or tablet. This Wrox guide shows Android programmers how to...

GameMaker: Studio For Dummies (For Dummies (Computer/Tech))
GameMaker: Studio For Dummies (For Dummies (Computer/Tech))

Get gaming faster with the official guide to GameMaker: Studio

GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a...

Digital Da Vinci: Computers in Music
Digital Da Vinci: Computers in Music

The Digital Da Vinci book series opens with the interviews of music mogul Quincy Jones, MP3 inventor Karlheinz Brandenburg, Tommy Boy founder Tom Silverman and entertainment attorney Jay L. Cooper. A strong supporter of science, technology, engineering and mathematics programs in schools, The Black Eyed Peas founding member will.i.am...

Procedural Content Generation for C++ Game Development
Procedural Content Generation for C++ Game Development

Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library

About This Book

  • This book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online documentation
  • Through this book, you'll...
Google Hacks: 100 Industrial-Strength Tips & Tools
Google Hacks: 100 Industrial-Strength Tips & Tools
Google Hacks is a collection of industrial-strength, real-world, tested solutions to practical problems. This concise book offers a variety of interesting ways for power users to mine the enormous amount of information that Google has access to, and helps you have fun while doing it. You'll learn clever and...
iPhone SDK Application Development: Building Applications for the AppStore
iPhone SDK Application Development: Building Applications for the AppStore
This practical book offers the knowledge and code you need to create cutting-edge mobile applications and games for the iPhone and iPod Touch, using Apple's iPhone SDK. iPhone SDK Application Development introduces you to this development paradigm and the Objective-C language it uses with numerous examples, and also walks you through the many SDK...
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