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Flash MX Games: ActionScript for Artists
Flash MX provides the perfect platform to create fun games for Internet
distribution. This book takes the reader through the entire process from
creating the art and animation for these games, through to programming
them ready for users across the world to enjoy the results. The book is
split into four sections. The first section... | | Physics for Flash Games, Animation, and Simulations
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.
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Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically...
| | Flash + After EffectsThe primary audience for this book is Flash animators and designers. These Flash users can be professionals in the workforce, students, or anyone interested in creatively enhancing their Flash projects. This book assumes that readers have prior Flash experience. They should have a working knowledge of the Flash workspace and an understanding of... |
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Beginning ActionScript 2.0 (Wrox Beginning Guides)ActionScript 2.0, the scripting language for Macromedia Flash®, can be used to create complex, dynamic applications and spice up otherwise motionless web pages. Whether you are interested in developing a dynamic web application, building a personal portfolio, creating a game, or working with media, ActionScript 2.0 is useful for a wide range of... | | Object-Oriented ActionScript For Flash 8If there’s one thing I’ve learned as a developer, it’s this: Complexity happens; simplicity, you have to consistently strive for. Nowhere is this truer than in education. Our role as teachers, by definition, is to simplify subjects so that they can be easily understood. A good teacher dispels trepidation with anecdote, abstraction... | | |
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