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Papervision3D Essentials
Papervision3D Essentials
Papervision3D is a powerful real-time 3D engine for Flash. Papervision3D can take externally created 3D models and render them as Flash content, without requiring end-users to download or install an additional plug-in. It has an outstanding reputation within the Flash community and its ease of use has even impressed experienced 3D game developers....
Mastering openFrameworks: Creative Coding Demystified
Mastering openFrameworks: Creative Coding Demystified

A practical guide to creating audiovisual interactive projects with low-level data processing using openFrameworks

  • Create cutting edge audio-visual interactive projects, interactive installations, and sound art projects with ease
  • Unleash the power of low-level data processing methods using C++ and...
Beginning Game Programming with Flash
Beginning Game Programming with Flash
If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main...
Foundation Game Design with Flash
Foundation Game Design with Flash

We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed...

Beginning Groovy and Grails: From Novice to Professional (Beginning from Novice to Professional)
Beginning Groovy and Grails: From Novice to Professional (Beginning from Novice to Professional)
The year 2005 was a traumatic year for the Java web application development community. It was under fire for the unnecessary “fat” architecture of Java Platform, Enterprise Edition (Java EE) systems compared to the new kids on the block like Ruby on Rails and Django. The search began for Java’s answer to these frameworks. I had an...
Mathematics & Physics for Programmers (Game Development Series)
Mathematics & Physics for Programmers (Game Development Series)
Math and Physics for Programmers, Second Edition, is for many different people. If you thumb through the pages, you can gain a sense of the topics covered and the presentation of the material. The discussions of mathematics, physics, biology, and other topics are meant to help you understand how such topics can assist you as a...
Automating ActionScript Projects with Eclipse and Ant
Automating ActionScript Projects with Eclipse and Ant

Automating repetitive programming tasks is easier than many Flash/AS3 developers think. With the Ant build tool, the Eclipse IDE, and this concise guide, you can set up your own "ultimate development machine" to code, compile, debug, and deploy projects faster. You’ll also get started with versioning systems, such as...

Macromedia Flash MX 2004 ActionScript Bible
Macromedia Flash MX 2004 ActionScript Bible
If Flash MX 2004 ActionScript can do it, you can do it too...

ActionScript gives you exacting control in Flash applications. This comprehensive volume gives you a complete education in ActionScript 2.0, a new feature of Flash MX 2004. You’ll explore ActionScript syntax, best practices, and beginning, intermediate, and advanced topics. And...

Macromedia Flash 8 ActionScript : Training from the Source
Macromedia Flash 8 ActionScript : Training from the Source
As any Flash developer worth his or her salt knows, you're not tapping all of the program's power unless you're taking advantage of its scripting language. Not to worry: With Flash 8's improved scripting language (which includes a visual interface!) and this project-based guide you don't have to be a master programmer to do so. In these pages...
Adobe Flash CS5 Revealed (Revealed Series)
Adobe Flash CS5 Revealed (Revealed Series)

Welcome to Adobe Flash CS5—Revealed. Th is book off ers creative projects, concise instructions, and complete coverage of basic to advanced Adobe Flash CS5 skills, helping you to create and publish Flash animations, websites, and applications. Use this book both while you learn and as your own reference guide.

ADOBE FLASH CS5...

Foundation Flex for Developers: Data-Driven Applications with PHP, ASP.NET, ColdFusion, and FDS
Foundation Flex for Developers: Data-Driven Applications with PHP, ASP.NET, ColdFusion, and FDS
Regardless of which type of application they’re building, developers usually have to carry out a range of common tasks: communicating information to a user, displaying pop-up windows, showing repeating information in a tabular or grid layout, providing forms to update an external data source, and so on. Many times, when learning a new...
Macromedia Flash MX ActionScript for Fun and Games (With CD-ROM)
Macromedia Flash MX ActionScript for Fun and Games (With CD-ROM)

Anyone with moderate Macromedia Flash experience who is looking to acquire or improve their understanding of ActionScript will find this book a valuable resource. Author Gary Rosenzweig is highly respected in the Macromedia community and pioneered the use of advanced programming techniques in Macromedia Flash. For this edition, he has updated...

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