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Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems
Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems
Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX),...
Programming 2D Games
Programming 2D Games

A First Course in Game Programming
Most of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted
...

Learn C++ for Game Development
Learn C++ for Game Development

If you’re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you’ll need to build game apps and applications.

Learn C++ for Game Development will show you how to:

  • Master C++ features such as...
Game Coding Complete, Fourth Edition
Game Coding Complete, Fourth Edition

Welcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique challenges associated with creating a game. In this excellent introduction to game...

Developing Drivers with the Windows  Driver Foundation
Developing Drivers with the Windows Driver Foundation

Get in-depth, expert guidance on developing drivers for Windows

Start developing robust drivers with expert guidance from the team who developed Windows Driver Foundation. This comprehensive book gets you up to speed quickly and goes beyond the fundamentals to help you extend your Windows development skills. You get best practices,...

Delphi Graphics and Game Programming Exposed
Delphi Graphics and Game Programming Exposed
The majority of the book is dedicated to the mechanics of creating a game in Delphi, and will therefore be concerned mainly with exactly how to do something, such as fast flicker-free animation. Some parts address more theoretical issues, such as game design, and are very light in their coverage. Other parts are at a more intermediate level,...
Core Techniques and Algorithms in Game Programming
Core Techniques and Algorithms in Game Programming

To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered...

C++ Programming for the Absolute Beginner (For the Absolute Beginner)
C++ Programming for the Absolute Beginner (For the Absolute Beginner)

No experience required to Learn C++ Programming

If you are new to programming with C++ and are looking for a solid introduction, this is the reference for you. Developed by computer science professors, books in the for the Absolute Beginner series teach the principles of programming though simple game creating. You will...

Ultimate Game Programming with DirectX
Ultimate Game Programming with DirectX

Make your own games using DirectX 10 and C++ with Ultimate Game Programming with DirectX, Second Edition. Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the gamedevelopment process is covered and you'll...

Inside Direct3D (Dv-Mps Inside)
Inside Direct3D (Dv-Mps Inside)

With the introduction of Microsoft Windows 95, game developers had the opportunity to develop Windows-based games that were far more powerful than was possible with earlier versions of Windows. Even with this capability, however, accessing the multimedia hardware consistently and efficiently was no easy task—that is, until Microsoft...

Visual Basic Game Programming for Teens
Visual Basic Game Programming for Teens

Visual Basic Game Programming for Teens, Third Edition teaches teens and other beginners how to create their own 2D role-playing game (RPG) using the free to download and easy to use Visual Basic 2008 Express. The game is built step-by-step throughout the book as readers learn new skills and build upon them. This new edition features almost...

Managed DirectX 9 Kick Start : Graphics and Game Programming
Managed DirectX 9 Kick Start : Graphics and Game Programming
Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time...
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