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WPF 4 Unleashed
WPF 4 Unleashed

The #1 WPF Book--Now Updated for WPF 4!

 

Full Color: Code samples appear as they do in Visual Studio!

 

Thorough, authoritative coverage, practical examples, clear writing, and...

Data Structures and Algorithms for Game Developers (Game Development Series)
Data Structures and Algorithms for Game Developers (Game Development Series)
Data Structures and Algorithms for Game Developers teaches the fundamentals of the data structures and algorithms used in game development. It provides programmers with a detailed reference to what data structures and algorithms are, and why they are so critical in game development. It teaches new game programmers, students, and aspiring game...
Mathematics and Physics for Programmers (Game Development Series)
Mathematics and Physics for Programmers (Game Development Series)
Many programmers frequently have limited backgrounds in the mathematics and physics needed for game development or other complex applications. Sooner or later, all programmers run into coding issues that will require an understanding of mathematics or physics concepts like collision detection, 3D vectors, transformations, game theory, or basic...
Game Programming All in One
Game Programming All in One
Game Programming All in One, Third Edition gives aspiring game programmers the skills that are needed to create professional-quality games. If you have a working knowledge of C or C++ and are ready to expand your skills into the field of game programming, then get ready to begin your journey with this latest edition! You won't cover the topic of...
Advanced 2D Game Development
Advanced 2D Game Development
Get ready to build a complete, professional-quality 2D game engine from start to finish! "Advanced 2D Game Development" is your comprehensive guide to 2D game development using DirectX in the C++ programming language. Each chapter of the book covers one major component of the game engine, including 2D and 3D rendering, DirectInput, FMOD...
32/64-bit 80x86 Assembly Language Architecture
32/64-bit 80x86 Assembly Language Architecture
This book discusses 32- and 64-bit 80x 86 assembly language programming inclusive of the SIMD instruction supersets that bring the 80x86 processor into the realm of the supercomputer. This book can be used in a self-taught or academic environment.

The increasing complexity of programming environments provides a number of opportunities for...

Introduction to Game Programming with C++ (Wordware Game Developer's Library)
Introduction to Game Programming with C++ (Wordware Game Developer's Library)

Introduction to Game Programming with C++ explores the world of game development with a focus on C++. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several...

3D Math Primer for Graphics and Game Development (Wordware Game Math Library)
3D Math Primer for Graphics and Game Development (Wordware Game Math Library)
This book covers fundamental 3D math concepts that are especially useful for computer game developers and programmers.

Covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. Illustrates how to put the techniques into practice, and exercises at the end of each chapter help
...
Delphi Graphics and Game Programming Exposed
Delphi Graphics and Game Programming Exposed
The majority of the book is dedicated to the mechanics of creating a game in Delphi, and will therefore be concerned mainly with exactly how to do something, such as fast flicker-free animation. Some parts address more theoretical issues, such as game design, and are very light in their coverage. Other parts are at a more intermediate level,...
Core Techniques and Algorithms in Game Programming
Core Techniques and Algorithms in Game Programming

To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered...

C++ Programming for the Absolute Beginner (For the Absolute Beginner)
C++ Programming for the Absolute Beginner (For the Absolute Beginner)

No experience required to Learn C++ Programming

If you are new to programming with C++ and are looking for a solid introduction, this is the reference for you. Developed by computer science professors, books in the for the Absolute Beginner series teach the principles of programming though simple game creating. You will...

Ultimate Game Programming with DirectX
Ultimate Game Programming with DirectX

Make your own games using DirectX 10 and C++ with Ultimate Game Programming with DirectX, Second Edition. Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the gamedevelopment process is covered and you'll...

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