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Visual Effects in A Digital World: A Comprehensive Glossary of over 7,000 Visual Effects Terms
Visual Effects in A Digital World: A Comprehensive Glossary of over 7,000 Visual Effects Terms
"Extensive, exhaustive, complete...Half the terms I didn't know! Every studio exec, director, producer, student and journalist should read this book cover to cover!"
Scott Ross, Co-Founder/CEO, Digital Domain

"An indispensable tool for anyone working in the visual effects medium today."
Marty Cohen, Post
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Technology Enhanced Learning: Best Practices (Knowledge and Learning Society Books)
Technology Enhanced Learning: Best Practices (Knowledge and Learning Society Books)
With the shift towards the knowledge society, the change of working conditions, and the high-speed evolution of information and communication technologies, peoples' knowledge and skills need continuous updating. Learning based on collaborative working, creativity, multidisciplinarity, adaptiveness, intercultural communication, and problem solving...
SAP GRC For Dummies (Computer/Tech)
SAP GRC For Dummies (Computer/Tech)
Governance, risk, and compliance—these three big letters can add up to one giant headache. But GRC doesn't have to be a boil on your corporate behind. SAP GRC For Dummies untangles the web of regulations that confronts your company and introduces you to software solutions the not only keep you in compliance, but also make your whole...
Programmer's Ultimate Security DeskRef
Programmer's Ultimate Security DeskRef
The Programmer's Ultimate Security DeskRef is the only complete desk reference covering multiple languages and their inherent security issues. It will serve as the programming encyclopedia for almost every major language in use. While there are many books starting to address the broad subject of security best practices within the software...
Digital Rights Management: Protecting and Monetizing Content (NAB Executive Technology Briefings)
Digital Rights Management: Protecting and Monetizing Content (NAB Executive Technology Briefings)
"The author, who specialises in digital and interactive media, sets out the arguments with a view to readers being able to make informed decisions on the issues before them." -Book Shelf

Digital rights management (DRM) is a type of server software developed to enable secure distribution - and perhaps more
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Programming in the OSEK/VDX Environment (With CD-ROM)
Programming in the OSEK/VDX Environment (With CD-ROM)
In May 1993, several German automotive manufacturers — BMW, Bosch, Daimler-Chrysler, Opel, Siemens, VW — agreed to collaborate on the specification for a common, real-time distributed operating system tailored for automotive applications. The project was coordinated by the University of Karlsruhe in Germany and was to be called...
The Game Producer's Handbook
The Game Producer's Handbook
Get a behind-the-scenes view of what it takes to succeed in the game industry with this unique guide written specifically for producers. This book serves as an ideal reference for students who want to acquire the knowledge and skills to succeed in this burgeoning industry, and in the future of entertainment. For veterans in the game industry, this...
Marketing to the Social Web: How Digital Customer Communities Build Your Business
Marketing to the Social Web: How Digital Customer Communities Build Your Business
Praise for Marketing to the Social Web

"Weber understands that the world is going digital and that competitive advantage will accrue to those who understand the transformation. CEOs should heed this transformation and learn from Weber's insights how to navigate this new landscape to fully maximize their business opportunities."
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Sams Teach Yourself C++ in 21 Days (5th Edition)
Sams Teach Yourself C++ in 21 Days (5th Edition)
Join the leagues of thousands of programmers and learn C++ from some of the best. The fifth edition of the best seller Sams Teach Yourself C++ in 21 Days, written by Jesse Liberty, a well-known C++ and C# programming manual author and Bradley L. Jones, manager for a number of high profiler developer websites, has been updated to the new...
ECOOP 2004 - Object-Oriented Programming: 18th European Conference, Oslo, Norway, June 14-18, 2004, Proceedings
ECOOP 2004 - Object-Oriented Programming: 18th European Conference, Oslo, Norway, June 14-18, 2004, Proceedings
ECOOP is the premier forum in Europe for bringing together practitioners, researchers, and students to share their ideas and experiences in a broad range of disciplines woven with the common thread of object technology. It is a collage of events, including outstanding invited speakers, carefully refereed technical papers, practitioner reports...
OpenGL Game Programming w/CD (Prima Tech's Game Development)
OpenGL Game Programming w/CD (Prima Tech's Game Development)
OpenGL® Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft® DirectX®, programming essentials for Microsoft Windows®, and 3D theory, you'll quickly move on to lessons on the functionality of OpenGL. Most of the...
Neuroergonomics: The Brain at Work (Oxford Series in Human-Technology Interaction)
Neuroergonomics: The Brain at Work (Oxford Series in Human-Technology Interaction)
Neuroergonomics can be defined as the study of brain and behavior at work. It combines two disciplines--neuroscience, the study of brain function, and human factors, the study of how to match technology with the capabilities and limitations of people so they can work effectively and safely. The goal of merging these two fields is to use the...
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