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What's New in Flash Player 11
What's New in Flash Player 11

This book will detail the various enhancements, new functionalities, and general im provements available in this new version of Adobe Flash Player. Each item is explained in detail, and when possible, a series of screen captures and a full code example will be provided, enabling you to both grasp the new feature in a visual way, and integrate...

Learning Windows 8 Game Development
Learning Windows 8 Game Development

Learn how to develop exciting tablet and PC games for Windows 8 using practical, hands-on examples

Overview

  • Use cutting-edge technologies like DirectX to make awesome games
  • Discover tools that will make game development easier
  • Bring your game to the latest touch-enabled PCs...
Getting Started with Windows 8 Apps: A Guide to the Windows Runtime
Getting Started with Windows 8 Apps: A Guide to the Windows Runtime
The personal computer (PC), which first hit the market over 30 years ago, has undergone tectonic changes that, in turn, launched the PC era. PCs were primarily used in the workplace where software was simple and optimized for use with the keyboard; touching a screen was unheard of until recently. Slowly computers...
WiMAX: Standards and Security
WiMAX: Standards and Security
As the demand for broadband services continues to grow worldwide, traditional solutions, such as digital cable and fiber optics, are often difficult and expensive to implement, especially in rural and remote areas. The emerging WiMAX system satisfies the growing need for high data-rate applications such as voiceover IP, video conferencing,...
MongoDB Applied Design Patterns
MongoDB Applied Design Patterns

Whether you’re building a social media site or an internal-use enterprise application, this hands-on guide shows you the connection between MongoDb and the business problems it’s designed to solve. You’ll learn how to apply MongoDb design patterns to several challenging domains, such as ecommerce, content...

Getting Started with CreateJS
Getting Started with CreateJS

Design and develop astounding animated web applications using CreateJS

Overview

  • Enables you to design top-notch web applications with one of the best frameworks based on JavaScript
  • Illustrates the use of EaselJS API to customize and enhance performance of complex applications
  • ...
Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and...
Developing 2D Games with Unity: Independent Game Programming with C#
Developing 2D Games with Unity: Independent Game Programming with C#

Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs,...

Introduction to Java Programming, Brief Version (9th Edition)
Introduction to Java Programming, Brief Version (9th Edition)

This book teaches programming in a problem-driven way that focuses on problem solving rather than syntax. We make introductory programming interesting by using thought-provoking problems in a broad context. The central thread of early chapters is on problem solving. Appropriate syntax and library are introduced to enable readers to write...

The Virtual Worlds Handbook: How to Use Second Life and Other 3D Virtual Environments
The Virtual Worlds Handbook: How to Use Second Life and Other 3D Virtual Environments

Step into the world of virtual reality with your newly created avatar and begin to experience the tools that make this world interactive! During their infancy stage, virtual environments were largely based upon the gaming community and over time have been adapted to meet the growing number of users and educators. The Virtual Worlds Handbook,...

Flash 5 Cartooning (with CD-ROM)
Flash 5 Cartooning (with CD-ROM)
Your Complete Guide to State-of-the-Art Flash 5 Cartoons Flash has opened up a whole new world for animators. But how do you create cartoons that make the most of Flash — cartoons that feature appealing characters, convincing movement, and great sound? Flash 5 Cartooning provides the answers. Brimming with full-color examples and savvy advice...
Android NDK Game Development Cookbook
Android NDK Game Development Cookbook

For C++ developers, this is the book that can swiftly propel you into the potentially profitable world of Android games. The 70+ step-by-step recipes using Android NDK will give you the wide-ranging knowledge you need.

Overview

  • Tips and tricks for developing and debugging mobile games on your desktop
  • ...
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