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What's New in Flash Player 11
This book will detail the various enhancements, new functionalities, and general im provements available in this new version of Adobe Flash Player. Each item is explained in detail, and when possible, a series of screen captures and a full code example will be provided, enabling you to both grasp the new feature in a visual way, and integrate... | | Learning Windows 8 Game Development
Learn how to develop exciting tablet and PC games for Windows 8 using practical, hands-on examples
Overview
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Use cutting-edge technologies like DirectX to make awesome games
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Discover tools that will make game development easier
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Bring your game to the latest touch-enabled PCs...
| | Getting Started with Windows 8 Apps: A Guide to the Windows Runtime
The personal computer (PC), which first hit the market over 30 years ago, has undergone
tectonic changes that, in turn, launched the PC era. PCs were primarily used in
the workplace where software was simple and optimized for use with the keyboard;
touching a screen was unheard of until recently. Slowly computers ... |
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| | Developing 2D Games with Unity: Independent Game Programming with C#
Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs,... | | Introduction to Java Programming, Brief Version (9th Edition)
This book teaches programming in a problem-driven way that focuses on problem solving rather than syntax. We make introductory programming interesting by using thought-provoking problems in a broad context. The central thread of early chapters is on problem solving. Appropriate syntax and library are introduced to enable readers to write... |
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