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Practical Android 4 Games Development
Practical Android 4 Games Development
Hi there, and welcome to the world of Android game development. You came here to learn about game development on Android, and we hope to be the people who enable you to realize your ideas.

Together we'll cover quite a range of materials and topics: Android basics, audio and graphics programming, a little math
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Upgrading and Repairing PCs (20th Edition)
Upgrading and Repairing PCs (20th Edition)

Welcome to Upgrading and Repairing PCs, 20th edition. Since debuting as the first book of its kind on the market in 1988, no other book on PC hardware has matched the depth and quality of the information found in this tome. This edition continues Upgrading and Repairing PCs’ role as not only the best-selling book of...

Microsoft XNA 4.0 Game Development Cookbook
Microsoft XNA 4.0 Game Development Cookbook
The Microsoft XNA 4.0 Game Development Cookbook is all about what happens once you've completed the various introductory tutorials, and want to create something with a little more substance.

In this book, you'll find examples of how to flesh out some of the more complex, or initially less intuitive, pieces
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Getting Started with Windows 8 Apps: A Guide to the Windows Runtime
Getting Started with Windows 8 Apps: A Guide to the Windows Runtime
The personal computer (PC), which first hit the market over 30 years ago, has undergone tectonic changes that, in turn, launched the PC era. PCs were primarily used in the workplace where software was simple and optimized for use with the keyboard; touching a screen was unheard of until recently. Slowly computers...
Android Arcade Game App: A Real World Project - Case Study Approach
Android Arcade Game App: A Real World Project - Case Study Approach
Welcome to Android Arcade Game App. In this book, you will learn how to create an Android arcade-style game “from project to publish.” While I will walk you through solutions to some gaming development problems, this book is not necessarily for beginner developers.

You chose this book because you are
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The OS X Mountain Lion Pocket Guide (Peachpit Pocket Guide)
The OS X Mountain Lion Pocket Guide (Peachpit Pocket Guide)
A lot has happened since Apple introduced OS X a decade ago (then called “Mac OS X”). What started as an incomplete replacement for an established operating system has become not only the backbone of today’s powerful Mac computers, but also the foundation for the iPhone, iPad, iPod touch, and Apple TV. At one...
Kinect Hacks: Tips & Tools for Motion and Pattern Detection
Kinect Hacks: Tips & Tools for Motion and Pattern Detection
The way we interact with machines is always changing. As technology evolves, new ways of interacting with computers become available to us, one innovative breakthrough after the next. If we go back 10 years, RIM was just starting to implement phone capabilities into their line of Blackberry mobile devices. Now we...
Introduction to Java Programming, Brief Version (9th Edition)
Introduction to Java Programming, Brief Version (9th Edition)

This book teaches programming in a problem-driven way that focuses on problem solving rather than syntax. We make introductory programming interesting by using thought-provoking problems in a broad context. The central thread of early chapters is on problem solving. Appropriate syntax and library are introduced to enable readers to write...

90 Days to Success in Consulting
90 Days to Success in Consulting
In college, when I was working my first consulting job, a professor called with a problem with a slow computer. He had tried everything he knew to fix the problem, to no avail. The computer used to have good performance, but something had happened. Upon arriving at his office, it didn’t take me long to spot the problem....
Foundation Game Design with HTML5 and JavaScript
Foundation Game Design with HTML5 and JavaScript

Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming...

Computer Games and Team and Individual Learning
Computer Games and Team and Individual Learning

Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civilian sector and military applications are presented. While effectiveness of game environments to support learning can be documented in terms of...

PCs All-in-One Desk Reference For Dummies
PCs All-in-One Desk Reference For Dummies
What’s the definition of a reference book? Well, I like to think of this book as a snapshot. Sure, it’s a very heavy photograph, weighing in at over 700 pages — but nevertheless, it captures the current state of today’s PCs, including hardware, the most popular applications, and of course, the latest and...
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