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32/64-bit 80x86 Assembly Language Architecture
32/64-bit 80x86 Assembly Language Architecture
This book discusses 32- and 64-bit 80x 86 assembly language programming inclusive of the SIMD instruction supersets that bring the 80x86 processor into the realm of the supercomputer. This book can be used in a self-taught or academic environment.

The increasing complexity of programming environments provides a number of opportunities for...

Focus On Mod Programming in Quake III Arena (The Premier Press Game Development Series)
Focus On Mod Programming in Quake III Arena (The Premier Press Game Development Series)
You've seen the cool mods that other developers have created for games like Quake. Now you're ready to try it for yourself. All you need to dive in and start designing is a copy of Quake III, a creative idea, and this book! Master the fundamental skills you'll need as you start with the basics of mod development and Quake III weapons programming....
Michael Abrash's Graphics Programming Black Book (Special Edition)
Michael Abrash's Graphics Programming Black Book (Special Edition)
Michael Abrash's Graphics Programming Black Book is a collection of the author's previous books on assembly language and graphics programming, as well as past columns for Dr. Dobb's magazine. Though much of the book (such as 8088/286/386 assembly language optimization and VGA graphics programming) is out-of-date by now, the reader can see...
Killer Game Programming in Java
Killer Game Programming in Java

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome,...

Learning Perl on Win32 Systems
Learning Perl on Win32 Systems
In this smooth, carefully paced course, leading Perl trainers and a Windows NT practitioner teach you to program in the language that promises to emerge as the scripting language of choice on NT. Perl for Win32 is a language for easily manipulating text, files, user and group profiles, performance and event logs, and registry entries. Based on...
Gaming, Simulations and Society: Research Scope and Perspective
Gaming, Simulations and Society: Research Scope and Perspective
This book presents a current research scope and perspective of Simulation and Gaming. Theoretical problems of Simulation and Gaming will be examined with a view to improving the social sciences through the introduction of the techniques and concepts of Simulation and Gaming. The fields of economics, political science, psychology and business...
Beginning Android Games
Beginning Android Games

Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own...

Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript
Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript

Addictive, frustrating. Fun, boring. Engaging, repetitive. Casual, demanding.

These words may contradict each other, but they express the roller coaster of sentiments felt by real-time strategy games players like me. I remember spending countless hours playing brilliant games such as EA/Maxis’s SimCity and SimCity 2000,...

Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3
Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3

Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world’s hottest new gaming engine: Unreal Engine 3. Here’s everything you need to know to jumpstart your skills and create stunning new content and...

Advanced Intelligent Paradigms in Computer Games (Studies in Computational Intelligence)
Advanced Intelligent Paradigms in Computer Games (Studies in Computational Intelligence)
The evolution of technologies has greatly changed the basic structure of our industry and nature of our daily lives. Industries which did not exist several decades ago have made remarkable progress in recent years and flourished. One of the most typical examples is the computer game industry. This book presents a sample of the most recent research...
Programming Multiplayer Games
Programming Multiplayer Games
With Internet technology developing rapidly and the use of broadband
Internet services increasingly common, Internet computer gaming has
become ever more popular, while documentation on how to develop
Internet games remains inadequate. Programming Multiplayer Games
provides in-depth coverage of all the major topics associated
...
Trigger Happy: Videogames and the Entertainment Revolution
Trigger Happy: Videogames and the Entertainment Revolution
The Edge calls Trigger Happy a "seminal piece of work." For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of...
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