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OpenCV Computer Vision with Python
OpenCV Computer Vision with Python

This book will show you how to use OpenCVs Python bindings to capture video, manipulate images, and track objects with either a normal webcam or a specialized depth sensor, such as the Microsoft Kinect. OpenCV is an open source, cross-platform libran' that provides building blocks for computer vision experiments and applications. It...

Zune Game Development using XNA 3.0 (Expert's Voice in XNA)
Zune Game Development using XNA 3.0 (Expert's Voice in XNA)

XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing...

Location-Based Gaming: Play in Public Space
Location-Based Gaming: Play in Public Space
Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media’ technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players’ location. This book traces the...
Docker Orchestration
Docker Orchestration

Key Features

  • Explore the new features added to the core Docker Engine to make multi-container orchestration easy
  • Leverage tools such as Docker Machine, Swarm, Compose, and third-party tools such as Kubernetes, Mesosphere, and CoreOS to orchestrate containers
  • Use Docker Compose with Swarm and...
Data Structures for Game Programmers (Premier Press Game Development)
Data Structures for Game Programmers (Premier Press Game Development)
"Data Structures for Game Programmers" replaces endless pages of boring text with exciting gaming technology and eye-catching graphics. The complex subject of data structures is made easy to understand and fun to learn. Start with an explanation of how the most popular data structures and algorithms work. Then you're on your way as you...
Beginning Python: From Novice to Professional
Beginning Python: From Novice to Professional

Beginning Python: From Novice to Professional is the most comprehensive book on the Python ever written. Based on Practical Python, this newly revised book is both an introduction and practical reference for a swath of Python-related programming topics, including addressing language internals, database integration, network programming, and...

Beginning OpenGL Game Programming (Game Development Series)
Beginning OpenGL Game Programming (Game Development Series)
This book provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered.

Provides new game programmers with a complete introduction to 3D game programming using OpenGL. Makes this popular development environment
...
The Xbox 360 Uncloaked:: The Real Story Behind Microsoft's Next-Generation Video Game Console
The Xbox 360 Uncloaked:: The Real Story Behind Microsoft's Next-Generation Video Game Console
A fascinating insider's look at the evolution of the Xbox 360 and Microsoft's ambitious gamble to become a leading force in the multi-billion dollar video game industry. Through extensive interviews and unprecedented access, San Jose Mercury News Technology and Gaming Writer Dean Takahashi takes you behind the scenes as he reveals... The birth of...
Unity Shaders and Effects Cookbook
Unity Shaders and Effects Cookbook

Shaders promote gaming realism but are not always easy to implement. This book seeks to change that with a cookbook approach to teaching you how to create stunning Shaders using your knowledge of Unity3D.

Overview

  • Learn the secrets of creating AAA quality Shaders without having to write long...
OpenGL ES Game Development (Premier Press Game Development)
OpenGL ES Game Development (Premier Press Game Development)

You say you want a revolution? Well, sometimes the smallest things can create the biggest changes. OpenGL ES originated that way—in a modest 3Dlabs project in 2001 that sought to define a standardized subset of OpenGL for a range of embedded systems. It soon became clear that there was a widespread industry desire for a small...

What's New in Adobe AIR 3
What's New in Adobe AIR 3
This book will detail the various enhancements, new functionalities, and general improvements available in this version of the Adobe AIR runtime. Each item is explained in detail, and when possible, a series of screen captures and a full code example will be provided, enabling you to both grasp the new feature in a visual way, and...
The Definitive Guide to PC-BSD (Expert's Voice in BSD)
The Definitive Guide to PC-BSD (Expert's Voice in BSD)

This book is the ultimate reference for both beginners and power users to PC-BSD—the free, easy-to-use operating system based on FreeBSD. Existing power users will learn how to look under the hood and contribute to the global PC-BSD community. PC-BSD is turning into a hassle-free alternative to Linux on the desktop.

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