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 Sonic Interaction Design
Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID) challenges these prevalent approaches by... |  |  Augmented Reality: An Emerging Technologies Guide to AR
Augmented reality (AR) is a technology whose time has come. Conceived in rudimentary
form as early as the 1960’s, AR is only now becoming truly practical. Recent
advances in mobile processing, coupled with an explosion in digital storage capacity,
ubiquity of wireless broadband connections, mass adoption of smart phones, and... |  |  OpenCV Computer Vision with Python
This book will show you how to use OpenCVs Python bindings to capture video, manipulate images, and track objects with either a normal webcam or a specialized depth sensor, such as the Microsoft Kinect. OpenCV is an open source, cross-platform libran' that provides building blocks for computer vision experiments and applications. It... |
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 Learning Windows 8 Game Development
Learn how to develop exciting tablet and PC games for Windows 8 using practical, hands-on examples
Overview
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Use cutting-edge technologies like DirectX to make awesome games
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Discover tools that will make game development easier
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Bring your game to the latest touch-enabled PCs...
|  |  Beginning HTML5 Games with CreateJS
Beginning HTML5 Games with CreateJS provides a hands-on approach to get you up and running with the most comprehensive tools available for HTML5 Canvas game development. Whether you are brand new to... |  |  OS X Mavericks All-in-One For Dummies
Your all-in-one guide to all things OS X Mavericks
This fun and friendly For Dummies guide is your ticket to taking advantage of all the features of Apple’s latest desktop operating system – OS X Mavericks. You’ll get to know OS X, customize Mavericks for your needs, become more productive, and take... |
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 Digital Games: Computers at Play (The Digital World)
In 2006, about 67 percent of Americans played video games using a computer or game console such as PlayStation, Xbox, or Wii. Video games have come a long way since they were developed in the 1970s. In the past, game programs used a computer-like gadget that could be connected to the television. The players would look at the image on the... |  |  The Truth About HTML5 (Expert's Voice in Web Development)
The Truth About HTML5 is for web designers, web developers, and front-end coders who want to get up to speed with HTML5. The book isn't afraid to point out what everyone gets wrong about HTML5's new markup, so you don’t make the same mistakes. It will show you what rocks in HTML5 today and what the future holds. ... |  |  GameMaker: Studio For Dummies (For Dummies (Computer/Tech))
Get gaming faster with the official guide to GameMaker: Studio
GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a... |
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