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The Wiley Handbook of Learning Technology (Wiley Handbooks in Education)
The Wiley Handbook of Learning Technology (Wiley Handbooks in Education)

The Wiley Handbook of Learning Technology is an authoritative and up-to-date survey of the fast-growing field of learning technology, from its foundational theories and practices to its challenges, trends, and future developments.

  • Offers an examination of learning technology that is equal parts theoretical and...
The Complete Idiot's Guide to Creating Your Own CDs (2nd Edition)
The Complete Idiot's Guide to Creating Your Own CDs (2nd Edition)
CD-ROM "burners" are a standard feature on many new PCs. This title provides expert advice on creating CD-ROMs in an easy to comprehend language. Topics covered include: CD burning troubleshooting, copyright and format issues. --This text refers to an out of print or unavailable edition of this title.

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Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives (Intelligent Systems Reference Library)
Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives (Intelligent Systems Reference Library)

This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:

·Smart Gamification and Smart Serious Games.

·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.

...

Torque for Teens
Torque for Teens
Do you like playing video games and want to learn how to make your own games for fun so you can show off your creations to your friends? Or are you interested in the becoming a designer in the game industry and need help getting started? Wherever your interest in game creation lies, "Torque for Teens" will teach you the techniques you...
The Game Maker's Companion
The Game Maker's Companion

The Game Maker’s Companion is the long-awaited sequel to The Game Maker’s Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you’ll learn how to make professional-quality platform games with solid...

Windows Phone 7 for iPhone Developers (Developer's Library)
Windows Phone 7 for iPhone Developers (Developer's Library)

Bring Your iPhone Apps and Skills to Windows Phone 7–or Build Apps for Both Mobile Platforms at Once

 

If you’ve been developing for the competitive iPhone marketplace, this book will help you leverage your iOS skills on a fast-growing...

Digital Games: Computers at Play (The Digital World)
Digital Games: Computers at Play (The Digital World)

In 2006, about 67 percent of Americans played video games using a computer or game console such as PlayStation, Xbox, or Wii. Video games have come a long way since they were developed in the 1970s. In the past, game programs used a computer-like gadget that could be connected to the television. The players would look at the image on the...

Mobile Media and Applications, From Concept to Cash: Successful Service Creation and Launch
Mobile Media and Applications, From Concept to Cash: Successful Service Creation and Launch

Experience the forces behind the changes in the IT, Mobile Telecom and Media industries through real-life cases from this converging market!

Mobile Media and Applications - From Concept to Cash shows how to address the challenges of consumer marketing, technology strategy and delivery tactics for...

Professional Silverlight 2 for ASP.NET Developers (Wrox Programmer to Programmer)
Professional Silverlight 2 for ASP.NET Developers (Wrox Programmer to Programmer)
Our overarching goal in writing this book was to give ASP.NET developers the power to quickly and easily create visually stunning Internet applications, coupled with rich interactivity to fully immerse the user in a new online experience. Silverlight gives you everything you need to do just this, and in serious style!

As well as taking you...

Modeling a Character in 3DS Max
Modeling a Character in 3DS Max
Provides groundbreaking coverage in using 3D Studio Max for would-be computer game modelers and animators, as well as professionals already experienced with the software. Also features previously undocumented tips and tricks targeted specifically for advanced character creation.

Like most of my peers in the computer game industry,
...
Professional HTML5 Mobile Game Development
Professional HTML5 Mobile Game Development
THE GAMING WORLD AND THE WEB have been on a collision course with each other since social games began bringing gaming to the masses and helped make what was once a subculture a mainstream, mass-market phenomenon. Throw mobile into the mix and suddenly you have a massive phenomenon that is going to become more important as more devices get into...
Games That Sell! (Wordware Game and Graphics Library)
Games That Sell! (Wordware Game and Graphics Library)
Analyzes successful games and translates this unique analysis into a book that details the do's and don'ts of effective game development and marketing.

About the Author
Mark H. Walker is a veteran journalist, writer, and game designer. He has written more than 40 books about computer gaming, including Video
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