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Producing Games: From Business and Budgets to Creativity and Design
Producing Games: From Business and Budgets to Creativity and Design

Master the secrets behind video game production - from concept to completion - with these comprehensive tips and tricks from two accomplished, working game producers. Discover how to lead a team, communicate effectively, budget, schedule, staff, and design quality next-generation games. Producing Games walks you through every stage of the...

Hardware Hacking: Have Fun While Voiding Your Warranty
Hardware Hacking: Have Fun While Voiding Your Warranty

"If I had this book 10 years ago, the FBI would never have found me!" -- Kevin Mitnick This book has something for everyone---from the beginner hobbyist with no electronics or coding experience to the self-proclaimed "gadget geek." Take an ordinary piece of equipment and turn it into a personal work of art. Build upon an...

Programming the Cell Processor: For Games, Graphics, and Computation
Programming the Cell Processor: For Games, Graphics, and Computation

Make the Most of IBM’s Breakthrough Cell Processor in Any Gaming, Graphics, or Scientific Application

 

IBM’s Cell processor delivers truly stunning computational power: enough to satisfy even the most demanding gamers and graphics...

The Definitive Guide to PC-BSD (Expert's Voice in BSD)
The Definitive Guide to PC-BSD (Expert's Voice in BSD)

This book is the ultimate reference for both beginners and power users to PC-BSD—the free, easy-to-use operating system based on FreeBSD. Existing power users will learn how to look under the hood and contribute to the global PC-BSD community. PC-BSD is turning into a hassle-free alternative to Linux on the desktop.

The Virtual Worlds Handbook: How to Use Second Life and Other 3D Virtual Environments
The Virtual Worlds Handbook: How to Use Second Life and Other 3D Virtual Environments

Step into the world of virtual reality with your newly created avatar and begin to experience the tools that make this world interactive! During their infancy stage, virtual environments were largely based upon the gaming community and over time have been adapted to meet the growing number of users and educators. The Virtual Worlds Handbook,...

Wii Fitness For Dummies
Wii Fitness For Dummies

Have fun while getting fit!

Here's how to get the most from your Wii Fitness system

It's a perfect fit — Wii gaming fun designed to improve your overall health and fitness! The advice of these two personal trainers makes it even better. You'll learn to use Wii Fit Plus, EA Sports Active:...

Classic Home Video Games, 1985-1988: A Complete Reference Guide
Classic Home Video Games, 1985-1988: A Complete Reference Guide

More than any other companies in the history of electronic gaming, Nintendo, Sega, and later Sony established video games as a lifestyle, a hobby that would endure beyond the “video game craze” of the ’70s. Following the Great Implosion of ’83, as the Age of Atari crumbled, game console and software sales tanked and...

End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish
End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish

In the award-winning AMC television series Mad Men, set in the early 1960s, a mysterious and massive machine shows up one day in the offices of the advertising agency Stirling Cooper. The machine is a Xerox photocopier, and the workplace is about to change forever. Previously, document duplication was done with a mimeograph, a hand-cranked...

WiMAX Security and Quality of Service: An End-to-End Perspective
WiMAX Security and Quality of Service: An End-to-End Perspective

WiMAX is the first standard technology to deliver true broadband mobility at speeds that enable powerful multimedia applications such as Voice over Internet Protocol (VoIP), online gaming, mobile TV, and personalized infotainment. WiMAX Security and Quality of Service, focuses on the interdisciplinary subject of advanced Security and...

iPhone and iPad in Action
iPhone and iPad in Action

iPhone and iPad In Action, compiled by mobile software developer and blogger Brandon Trebitowski, simplifies existing iPhone topics while also updating them to account for the 3.4 SDK framework including iPad coverage. Beyond covering the basics of iPhone development, this edition also explores exciting topics such as the...

Virtual Realities: Dagstuhl Seminar 2008
Virtual Realities: Dagstuhl Seminar 2008

The articles by well-known international experts intend to facilitate more elaborate expositions of the research presented at the seminar, and to collect and document the results of the various discussions, including ideas and open problems that were identified. Correspondingly the book will consist of two parts. Part I will consist of...

XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360 (Developer's Library)
XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360 (Developer's Library)

Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360®

 

This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms,...

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