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Windows Phone 7 Secrets
Windows Phone 7 Secrets

Listen up! Bestselling author Paul Thurrott whispers little know Windows Phone 7 tips, tricks, and advice...

Play Redux: The Form of Computer Games (Digital Culture Books)
Play Redux: The Form of Computer Games (Digital Culture Books)
A new look at digital gaming and the aesthetics of play
 
Play is a very interesting thing. Somewhat strangely, though, play is not studied as often as are the consequences of play.
 
The reason for this becomes clear when we try to study play: it is a...
Beginning Android Games
Beginning Android Games

Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own...

FarmVille For Dummies
FarmVille For Dummies

If you’re already on Facebook, you’ve probably received dozens of invitations to play FarmVille from some of the game’s more than 50 million active players, complete with cryptic messages about sharing carrots; adopting lost, lonely animals; and hatching golden Mystery Eggs. Even if you aren’t on Facebook,...

Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4
Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4

THE PURPOSE OF THIS BOOK is to get you up to speed and excited about making games for Windows Phone 7 with XNA Game Studio 4.0.

Throughout the book, Windows and Xbox 360 game development are mentioned within the context of the material presented. But make no mistake — this is a book about Windows Phone 7, fi rst and...

Network Your Computers & Devices Step by Step
Network Your Computers & Devices Step by Step

In a modern home, it is no longer unusual for family members to own multiple computers and network devices. In most houses, you can find at least a desktop computer, which is generally used for more performance-intensive tasks such as gaming or professional work of any kind. Parents bring home their work laptops or notebooks, which they...

Game Programming Gems 8
Game Programming Gems 8

Welcome to the eighth edition of the Game Programming Gems series, started by Mark DeLoura in 2000. The first edition was inspired by Andrew Glassner‘s popular Graphics Gems series. Since then, other Gems series have started, including AI Gems and a new series focused on the capabilities of programmable graphics, the ShaderX series....

Unity 3 Game Development Hotshot
Unity 3 Game Development Hotshot

Only Unity fits the bill of being a game engine that allows you to create a full 3D game for free, and with phenomenal community support. This book will equip you with the skills to create professional looking games at no cost.

Unity 3 Game Development Hotshot will teach you how to exploit the full array of Unity 3D's...

Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript
Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript

Addictive, frustrating. Fun, boring. Engaging, repetitive. Casual, demanding.

These words may contradict each other, but they express the roller coaster of sentiments felt by real-time strategy games players like me. I remember spending countless hours playing brilliant games such as EA/Maxis’s SimCity and SimCity 2000,...

Beginning Android 3
Beginning Android 3

Android is everywhere. Phones. Tablets. TVs and set-top boxes powered by Google TV. Soon, Android will be in cars and all sort of other places as well. However, the general theme of Android devices will be smaller screens and/or no hardware keyboard. And, by the numbers, Android will probably be associated mostly with smartphones for...

OpenGL ES Game Development (Premier Press Game Development)
OpenGL ES Game Development (Premier Press Game Development)

You say you want a revolution? Well, sometimes the smallest things can create the biggest changes. OpenGL ES originated that way—in a modest 3Dlabs project in 2001 that sought to define a standardized subset of OpenGL for a range of embedded systems. It soon became clear that there was a widespread industry desire for a small...

UMTS Signaling: UMTS Interfaces, Protocols, Message Flows and Procedures Analyzed and Explained
UMTS Signaling: UMTS Interfaces, Protocols, Message Flows and Procedures Analyzed and Explained

UMTS is real. In a continuously growing number of countries we can walk in the stores of mobile network operators or resellers and take UMTS PC cards or even third-generation (3G) phones home and use them instantly. Every day the number of equipments and their feature sets gets broader. The “dream” of multimedia on mobile...

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